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skill
Fission
0
B-
Remove all of your Orbs.
Gain and draw 1 card for each Orb removed.
Exhaust.
skill
Fission+
0
B-
Evoke all of your Orbs.
Gain and draw 1 card for each Orb Evoked.
Exhaust.
Fission is a fairly decent get out of jail card. On a dangerous turn, it can evoke all of your orbs 2 deal a lot of damage and generate a lot of block. The problem is that you now no longer have your orbs, So you typically have to use the draw and energy gain effects to replace the orbs that you spent. This isn't usually a problem, but if you draw fission too early you will have no orbs to evoke in the first place. Note that I am assuming you have upgraded this card: if you pick this card you must upgrade it. No questions asked.
attack
All For One
2
C
Deal 10 damage.
Put all Cost 0 cards from your discard pile into your hand.
power
Biased Cognition
1
A
Gain 4 Focus.
At the start of each turn, lose 1 Focus.
skill
Consume
2
C+
Gain 2 Focus.
Lose 1 Orb Slot.
power
Defragment
1
B+
Gain 1 Focus.
power
Electrodynamics
2
B+
Lightning now hits ALL enemies.
Channel 2 Lightning.
attack
Meteor Strike
5
F+
Deal 24 damage.
Channel 3 Plasma.
attack
Scrape
1
D+
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0.
skill
Skim
1
C+
Draw 3 cards.
attack
Sunder
3
C
Deal 24 damage.
If this kills the enemy, gain
.
skill
Beta
2
E
Shuffle an Omega into your draw pile.
Exhaust.
skill
Chrysalis
2
B-
Add 3 random Skills into your Draw Pile.
They cost 0 this combat.
Exhaust.
skill
Metamorphosis
2
B
Add 3 random Attacks into your Draw Pile.
They cost 0 this combat.
Exhaust.
power
Panache
0
D+
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Happy Flower
common
Every 3 turns, gain 1 Energy.
C
C
C
C
Kunai
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
C+
S-
C+
B-
Letter Opener
uncommon
Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
D
A
B
B
Ornamental Fan
uncommon
Every time you play 3 Attacks in a single turn, gain 4 Block.
C-
C+
D+
C-
Shuriken
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Strength.
A-
S
B
A
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A-
A
A
A
Frozen Eye
rare
When viewing your Draw Pile, the cards are now shown in order.
C
C+
C
D
Ice Cream
rare
Energy is now conserved between turns.
B-
B+
A-
B+
Sundial
rare
Every 3 times you shuffle your deck, gain 2 Energy.
D+
C
C-
C
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
B-
C-
B-
The Abacus
shop
Gain 6 Block whenever you shuffle your draw pile.
D+
C-
D+
D+
Data Disk
common
Start each combat with 1 Focus.
B+
Frozen Core
boss
Replaces Cracked Core. If you end your turn with empty Orb slots, channel 1 Frost.
A-
Melange
shop
Whenever you shuffle your draw pile, Scry 3.
C-
attack
Barrage
1
B-
Deal 4 damage for each Channeled Orb.
power
Capacitor
1
B-
Gain 2 Orb slots.
attack
Compile Driver
1
C+
Deal 7 damage.
Draw 1 card for each unique Orb you have.
skill
Dualcast
1
B-
Evoke your next Orb 2 times.
skill
Fission
0
B-
Remove all of your Orbs.
Gain and draw 1 card for each Orb removed.
Exhaust.
power
Loop
1
B-
At the start of your turn, use the passive ability of your next Orb.
skill
Multi-Cast
X
B
Evoke your next Orb X times.
skill
Recursion
1
C-
Evoke your next Orb.
Channel the Orb that was just Evoked.
curse
Normality
Unplayable.
You cannot play more than 3 cards this turn.
curse
Regret
Unplayable.
At the end of your turn, lose 1 HP for each card in your hand.
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
A-
A
A-
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+
C-
C-
C-
Gold-Plated Cables
uncommon
Your rightmost Orb triggers its passive an additional time.
B+
Inserter
boss
Every 2 turns, gain 1 Orb Slot.
A
Runic Capacitor
shop
Start each combat with 3 additional Orb slots.
B
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