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attack

Finisher

1

C

Deal 6 damage for each Attack played this turn.

attack

Finisher+

1

C

Deal 8 damage for each Attack played this turn.

Finisher

What we think of Finisher

Finisher is an obvious choice in shiv decks. It synergises well with strength, like shiv decks do. Once you have four or more energy per turn, it is much easier to set up a big finisher turn – otherwise, it is doing about 12 damage at most. This card works particularly well with Runic Pyramid, as you are able to ensure that you have the hand you need to set up a huge attack. The worst case scenario is drawing this card with no other attacks which is usually quite rare.

Card Super Synergies

  • skill

    Blade Dance

    1

    C+

    Add 3 Shivs to your hand.

  • skill

    Expertise

    1

    C

    Draw cards until you have 6 in hand.

  • power

    Infinite Blades

    1

    B+

    At the start of your turn, add a Shiv to your hand.

Relic Super Synergies

Relic Supersynergies are fixed!

  • Runic Pyramid

    boss

    At the end of your turn, you no longer discard your hand.

    A-

    B

    B-

    B-

Card Synergies

  • power

    Accuracy

    1

    D+

    Shivs deal 4 additional damage.

  • attack

    Backstab

    0

    A-

    Innate.
    Deal 11 damage.
    Exhaust.

  • skill

    Cloak And Dagger

    1

    B+

    Gain 6 Block.
    Add 1 Shiv to your hand.

  • attack

    Endless Agony

    0

    C+

    Whenever you draw this card, add a copy of it to your hand.
    Deal 4 damage.
    Exhaust.

  • power

    Envenom

    2

    A

    Whenever an attack deals unblocked damage, apply 1 Poison.

  • attack

    Grand Finale

    0

    E-

    Can only be played if there are no cards in your draw pile.
    Deal 50 damage to ALL enemies.

  • attack

    Masterful Stab

    0

    B-

    Cost 1 additional for each time you lose HP this combat.
    Deal 12 Damage.

  • attack

    Neutralize

    0

    B

    Deal 3 damage.
    Apply 1 Weak.

  • attack

    Skewer

    X

    B+

    Deal 7 damage X times.

  • attack

    Slice

    0

    B-

    Deal 6 damage.

  • skill

    Storm of Steel

    1

    B-

    Discard your hand.
    Add 1 Shiv to your hand for each card discarded.

  • attack

    Dramatic Entrance

    0

    A+

    Innate.
    Deal 6 damage to ALL enemies.
    Exhaust.

  • attack

    Flash of Steel

    0

    C+

    Deal 3 damage.
    Draw 1 card.

  • skill

    J.A.X.

    0

    B+

    Lose 3 HP.
    Gain 2 Strength.

  • attack

    Shiv

    0

    B

    Deal 4 damage.
    Exhaust.

  • attack

    Swift Strike

    0

    C

    Deal 7 damage.

  • attack

    Through Violence

    0

    S+

    Retain.
    Deal 20 damage.
    Exhaust.

Relic Synergies

  • Vajra

    common

    At the start of each combat, gain 1 Strength.

    A+

    A

    A

    A+

  • Molten Egg

    uncommon

    Whenever you add an Attack card to your deck, it is Upgraded.

    A-

    A-

    A-

    A-

  • Shuriken

    uncommon

    Every time you play 3 Attacks in a single turn, gain 1 Strength.

    A-

    S

    B

    A

  • Sling of Courage

    shop

    Start each Elite combat with 2 Strength.

    C-

    D+

    D+

    C-

  • Girya

    rare

    You can now gain Strength at Rest Sites. (3 times max)

    A-

  • Ninja Scroll

    uncommon

    Start each combat with 3 Shivs in hand.

    B

  • Brimstone

    shop

    At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.

    D+

  • Akabeko

    common

    Your first Attack each combat deals 8 additional damage.

    C+

    C+

    C+

    C+

Relic Antisynergies

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

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