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attack
Finisher
1
C
Deal 6 damage for each Attack played this turn.
attack
Finisher+
1
C
Deal 8 damage for each Attack played this turn.
Finisher is an obvious choice in shiv decks. It synergises well with strength, like shiv decks do. Once you have four or more energy per turn, it is much easier to set up a big finisher turn – otherwise, it is doing about 12 damage at most. This card works particularly well with Runic Pyramid, as you are able to ensure that you have the hand you need to set up a huge attack. The worst case scenario is drawing this card with no other attacks which is usually quite rare.
skill
Blade Dance
1
C+
Add 3 Shivs to your hand.
skill
Expertise
1
C
Draw cards until you have 6 in hand.
power
Infinite Blades
1
B+
At the start of your turn, add a Shiv to your hand.
Relic Supersynergies are fixed!
Runic Pyramid
boss
At the end of your turn, you no longer discard your hand.
A-
B
B-
B-
power
Accuracy
1
D+
Shivs deal 4 additional damage.
attack
Backstab
0
A-
Innate.
Deal 11 damage.
Exhaust.
skill
Cloak And Dagger
1
B+
Gain 6 Block.
Add 1 Shiv to your hand.
attack
Endless Agony
0
C+
Whenever you draw this card, add a copy of it to your hand.
Deal 4 damage.
Exhaust.
power
Envenom
2
A
Whenever an attack deals unblocked damage, apply 1 Poison.
attack
Grand Finale
0
E-
Can only be played if there are no cards in your draw pile.
Deal 50 damage to ALL enemies.
attack
Masterful Stab
0
B-
Cost 1 additional for each time you lose HP this combat.
Deal 12 Damage.
attack
Neutralize
0
B
Deal 3 damage.
Apply 1 Weak.
attack
Skewer
X
B+
Deal 7 damage X times.
attack
Slice
0
B-
Deal 6 damage.
skill
Storm of Steel
1
B-
Discard your hand.
Add 1 Shiv to your hand for each card discarded.
attack
Dramatic Entrance
0
A+
Innate.
Deal 6 damage to ALL enemies.
Exhaust.
attack
Flash of Steel
0
C+
Deal 3 damage.
Draw 1 card.
skill
J.A.X.
0
B+
Lose 3 HP.
Gain 2 Strength.
attack
Shiv
0
B
Deal 4 damage.
Exhaust.
attack
Swift Strike
0
C
Deal 7 damage.
attack
Through Violence
0
S+
Retain.
Deal 20 damage.
Exhaust.
Vajra
common
At the start of each combat, gain 1 Strength.
A+
A
A
A+
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
A-
A-
A-
Shuriken
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Strength.
A-
S
B
A
Sling of Courage
shop
Start each Elite combat with 2 Strength.
C-
D+
D+
C-
Girya
rare
You can now gain Strength at Rest Sites. (3 times max)
A-
Ninja Scroll
uncommon
Start each combat with 3 Shivs in hand.
B
Brimstone
shop
At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
D+
Akabeko
common
Your first Attack each combat deals 8 additional damage.
C+
C+
C+
C+
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
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