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power

Feel No Pain

1

D

Whenever a card is Exhausted, gain 3 Block.

power

Feel No Pain+

1

D

Whenever a card is Exhausted, gain 5 Block.

Feel No Pain

What we think of Feel No Pain

A card that synergises very well with corruption, but without it tends to fall flat. The extra occasional block from this effect can work in a deck that has a few standard exhausting cards, but this strategy rarely scales into the late game without huge sources of exhaust. Note that ethereal cards trigger this effect too.

Card Super Synergies

  • power

    Corruption

    3

    A+

    Skills cost 0.
    Whenever you play a Skill, Exhaust it.

  • attack

    Fiend Fire

    2

    B+

    Exhaust your hand.
    Deal 7 damage for each Exhausted card.
    Exhaust.

  • skill

    Second Wind

    1

    D+

    Exhaust all non-Attack cards in your hand and gain 5 Block for each.

  • attack

    Sever Soul

    2

    C+

    Exhaust all non-Attack cards in your hand.
    Deal 16 damage.

Card Synergies

  • power

    Barricade

    3

    D+

    Block no longer expires at the start of your turn.

  • attack

    Body Slam

    1

    B

    Deal damage equal to your current Block.

  • skill

    Burning Pact

    1

    D

    Exhaust 1 card.
    Draw 2 cards.

  • attack

    Carnage

    2

    B+

    Ethereal.
    Deal 20 damage.

  • skill

    Disarm

    1

    A

    Enemy loses 2 Strength.
    Exhaust.

  • skill

    Dual Wield

    1

    D+

    Create a copy of an Attack or Power card in your hand.

  • skill

    Exhume

    1

    C

    Choose an Exhausted card and put it in your hand.
    Exhaust.

  • skill

    Ghostly Armor

    1

    B

    Ethereal.
    Gain 10 Block.

  • skill

    Havoc

    1

    C-

    Play the top card of your draw pile and Exhaust it.

  • skill

    Impervious

    2

    B+

    Gain 30 Block.
    Exhaust.

  • skill

    Infernal Blade

    1

    C

    Add a random Attack to your hand.
    It costs 0 this turn.
    Exhaust.

  • skill

    Intimidate

    0

    C-

    Apply 1 Weak to ALL enemies.
    Exhaust.

  • power

    Juggernaut

    2

    C

    Whenever you gain Block, deal 5 damage to a random enemy.

  • skill

    Limit Break

    1

    D

    Double your Strength.
    Exhaust.

  • skill

    Offering

    0

    A+

    Lose 6 HP.
    Gain .
    Draw 3 cards.
    Exhaust.

  • attack

    Pummel

    1

    C

    Deal 2 damage 4 times.
    Exhaust.

  • attack

    Reckless Charge

    0

    B-

    Deal 7 damage.
    Shuffle a Dazed into your draw pile.

  • skill

    Seeing Red

    1

    B

    Gain .
    Exhaust.

  • skill

    Sentinel

    1

    E+

    Gain 5 Block.
    If this card is Exhausted, gain .

  • skill

    Shockwave

    2

    B+

    Apply 3 Weak and Vulnerable to ALL enemies.
    Exhaust

  • skill

    True Grit

    1

    C

    Gain 7 Block.
    Exhaust a random card from your hand.

  • skill

    Apparition

    1

    A-

    Gain 1 Intangible.
    Exhaust.
    Ethereal.

  • skill

    Bandage Up

    0

    S-

    Heal 4 HP.
    Exhaust.

  • skill

    Chrysalis

    2

    B-

    Add 3 random Skills into your Draw Pile.
    They cost 0 this combat.
    Exhaust.

  • skill

    Dark Shackles

    0

    A-

    Enemy loses 9 Strength for the rest of this turn.
    Exhaust.

  • skill

    Discovery

    1

    B+

    Choose 1 of 3 random cards to add to your hand.
    It costs 0 this turn.
    Exhaust.

  • attack

    Dramatic Entrance

    0

    A+

    Innate.
    Deal 6 damage to ALL enemies.
    Exhaust.

  • skill

    Insight

    0

    S-

    Retain.
    Draw 2 cards.
    Exhaust.

  • skill

    J.A.X.

    0

    B+

    Lose 3 HP.
    Gain 2 Strength.

  • skill

    Jack Of All Trades

    0

    C

    Add 1 random Colorless card to your hand.
    Exhaust.

  • skill

    Madness

    1

    C

    Reduce the cost of a random card in your hand cost to 0 this combat.
    Exhaust.

  • skill

    Master of Strategy

    0

    A+

    Draw 3 cards.
    Exhaust.

  • skill

    Metamorphosis

    2

    B

    Add 3 random Attacks into your Draw Pile.
    They cost 0 this combat.
    Exhaust.

  • skill

    Miracle

    0

    A

    Retain.
    Gain .
    Exhaust.

  • skill

    Panacea

    0

    B-

    Gain 1 Artifact.
    Exhaust.

  • skill

    Panic Button

    0

    C+

    Gain 30 Block.
    You cannot gain Block from cards for the next 2 turns.
    Exhaust.

  • skill

    Purity

    0

    D-

    Choose and exhaust 3 cards in your hand.
    Exhaust.

  • attack

    Ritual Dagger

    1

    C+

    Deal 15 Damage.
    If this kills an enemy, permanently increase this card's damage by 3.
    Exhaust.

  • skill

    Safety

    1

    A

    Retain.
    Gain 12 Block.
    Exhaust.

  • skill

    Secret Technique

    0

    A

    Choose a Skill from your draw pile and place it into your hand.
    Exhaust.

  • skill

    Secret Weapon

    0

    A

    Choose an Attack from your draw pile and place it into your hand.
    Exhaust.

  • attack

    Shiv

    0

    B

    Deal 4 damage.
    Exhaust.

  • attack

    Smite

    1

    A-

    Retain.
    Deal 12 damage.
    Exhaust.

  • skill

    The Bomb

    2

    D+

    At the end of 3 turns, deal 40 damage to ALL enemies.

  • skill

    Thinking Ahead

    0

    B

    Draw 2 cards.
    Place a card from your hand on top of your draw pile.
    Exhaust.

  • attack

    Through Violence

    0

    S+

    Retain.
    Deal 20 damage.
    Exhaust.

  • skill

    Transmutation

    X

    C+

    Add X random Colorless cards into your hand.
    They cost 0 this turn.
    Exhaust.

  • skill

    Violence

    0

    B-

    Place 3 random Attack cards from your draw pile into your hand.
    Exhaust.

  • curse

    Ascender's Bane

    Unplayable.
    Ethereal.
    Cannot be removed from your deck.

  • curse

    Clumsy

    Unplayable.
    Ethereal.

Relic Synergies

  • Bronze Scales

    common

    Start each combat with 3 Thorns.

    D+

    B-

    C+

    C

  • Blue Candle

    uncommon

    Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.

    C-

    D+

    D+

    D+

  • Frozen Egg

    uncommon

    Whenever you add a Power card to your deck, Upgrade it.

    B+

    B+

    B+

    B+

  • Mercury Hourglass

    uncommon

    At the start of your turn, deal 3 damage to ALL enemies.

    C

    C

    C

    C

  • Mummified Hand

    uncommon

    Whenever you play a Power, a random card in your hand costs 0 for the turn.

    B-

    B-

    A-

    B-

  • Runic Dodecahedron

    uncommon

    If your HP is full, gain 1 Energy at the start of each turn.

    D

    D-

    D-

    D-

  • Bird-Faced Urn

    rare

    Whenever you play a Power, heal 2 HP.

    B-

    B+

    A-

    B+

  • Calipers

    rare

    At the start of your turn, lose 15 Block rather than all of your Block.

    D

    C+

    B-

    C-

  • Gambling Chip

    rare

    At the start of each combat, discard any number of cards then draw that many.

    A-

    A

    A-

    A

  • Thread and Needle

    rare

    At the start of each combat, gain 4 Plated Armor.

    A-

    A+

    A

    A

  • Torii

    rare

    Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.

    C-

    C+

    C+

    C+

  • Medical Kit

    shop

    Status cards can now be played. Playing a Status will Exhaust the card.

    B-

    B-

    B-

    B-

  • Stone Calendar

    rare

    At the end of turn 7, deal 52 damage to ALL enemies.

    D

    C

    C+

    D

  • Charon's Ashes

    rare

    Whenever you Exhaust a card, deal 3 damage to ALL enemies.

    B+

  • Pure Water

    starter

    At the start of each combat, add a Miracle into your hand.

    B-

  • Holy Water

    boss

    Replaces Pure Water. At the start of each combat, add 3 Miracles into your hand.

    A-

Card Antisynergies

  • attack

    Blood for Blood

    4

    D+

    Costs 1 less for each time you lose HP in combat.
    Deal 18 damage.

Relic Antisynergies

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

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