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attack

Fear No Evil

1

B+

Deal 8 damage.
If the enemy intends to Attack, enter Calm.

attack

Fear No Evil+

1

B+

Deal 11 damage.
If the enemy intends to Attack, enter Calm.

Fear No Evil

What we think of Fear No Evil

Fear no evil is a strong and consistent attack that allows you to cheaply enter calm. Its strength lies in its flexibility. Typically, you only want to enter calm and leave wrath when you are being attacked. The biggest downside of taking this card is sometimes forgetting that your target must be attacking in order to put you into calm. On more than one occasion, I have killed a small minion that is not attacking and left myself in wrath when I didn't mean to.

Card Synergies

  • attack

    Flurry Of Blows

    0

    B+

    Deal 4 damage.
    Whenever you change stances, return this from the discard pile to your hand.

  • power

    Mental Fortress

    1

    B

    Whenever you change Stances, gain 4 Block.

Relic Synergies

  • Molten Egg

    uncommon

    Whenever you add an Attack card to your deck, it is Upgraded.

    A-

    A-

    A-

    A-

  • Violet Lotus

    boss

    Whenever you exit Calm, gain an additional [energy].

    A

Card Antisynergies

  • attack

    Signature Move

    2

    E

    Can only be played if this is the only Attack in your hand.
    Deal 30 damage.

Relic Antisynergies

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

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