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skill
Exhume
1
C
Choose an Exhausted card and put it in your hand.
Exhaust.
skill
Exhume+
0
C
Choose an Exhausted card and put it in your hand.
Exhaust.
The power of exhume depends entirely on your exhaust cards. It can be powerful with Reaper to maximise healing or with feed to maximise HP gain, although finding the ideal scenario to pull this off is difficult. Note that you cannot exhume an exhume for infinite combos. Note that this can also bring back an important card that got exhausted by something like a Fiend Fire.
attack
Feed
1
S+
Deal 10 damage.
If Fatal, raise your Max HP by 3. Exhaust.
attack
Reaper
2
A
Deal 4 damage to ALL enemies. Heal for unblocked damage.
Exhaust.
skill
Apparition
1
A-
Gain 1 Intangible.
Exhaust.
Ethereal.
attack
Ritual Dagger
1
C+
Deal 15 Damage.
If this kills an enemy, permanently increase this card's damage by 3.
Exhaust.
skill
Burning Pact
1
D
Exhaust 1 card.
Draw 2 cards.
attack
Carnage
2
B+
Ethereal.
Deal 20 damage.
power
Corruption
3
A+
Skills cost 0.
Whenever you play a Skill, Exhaust it.
power
Dark Embrace
2
D+
Whenever a card is Exhausted, draw 1 card.
skill
Disarm
1
A
Enemy loses 2 Strength.
Exhaust.
skill
Exhume
1
C
Choose an Exhausted card and put it in your hand.
Exhaust.
power
Feel No Pain
1
D
Whenever a card is Exhausted, gain 3 Block.
attack
Fiend Fire
2
B+
Exhaust your hand.
Deal 7 damage for each Exhausted card.
Exhaust.
skill
Ghostly Armor
1
B
Ethereal.
Gain 10 Block.
skill
Havoc
1
C-
Play the top card of your draw pile and Exhaust it.
skill
Impervious
2
B+
Gain 30 Block.
Exhaust.
skill
Infernal Blade
1
C
Add a random Attack to your hand.
It costs 0 this turn.
Exhaust.
skill
Intimidate
0
C-
Apply 1 Weak to ALL enemies.
Exhaust.
skill
Limit Break
1
D
Double your Strength.
Exhaust.
skill
Offering
0
A+
Lose 6 HP.
Gain
.
Draw 3 cards.
Exhaust.
attack
Pummel
1
C
Deal 2 damage 4 times.
Exhaust.
attack
Rampage
1
C
Deal 8 damage.
Every time this card is played, increase its damage by 5 for this combat.
skill
Second Wind
1
D+
Exhaust all non-Attack cards in your hand and gain 5 Block for each.
skill
Seeing Red
1
B
Gain
.
Exhaust.
skill
Sentinel
1
E+
Gain 5 Block.
If this card is Exhausted, gain
.
attack
Sever Soul
2
C+
Exhaust all non-Attack cards in your hand.
Deal 16 damage.
skill
Shockwave
2
B+
Apply 3 Weak and Vulnerable to ALL enemies.
Exhaust
skill
True Grit
1
C
Gain 7 Block.
Exhaust a random card from your hand.
skill
Bandage Up
0
S-
Heal 4 HP.
Exhaust.
skill
Chrysalis
2
B-
Add 3 random Skills into your Draw Pile.
They cost 0 this combat.
Exhaust.
skill
Dark Shackles
0
A-
Enemy loses 9 Strength for the rest of this turn.
Exhaust.
skill
Discovery
1
B+
Choose 1 of 3 random cards to add to your hand.
It costs 0 this turn.
Exhaust.
attack
Dramatic Entrance
0
A+
Innate.
Deal 6 damage to ALL enemies.
Exhaust.
skill
Insight
0
S-
Retain.
Draw 2 cards.
Exhaust.
skill
J.A.X.
0
B+
Lose 3 HP.
Gain 2 Strength.
skill
Jack Of All Trades
0
C
Add 1 random Colorless card to your hand.
Exhaust.
skill
Madness
1
C
Reduce the cost of a random card in your hand cost to 0 this combat.
Exhaust.
skill
Master of Strategy
0
A+
Draw 3 cards.
Exhaust.
skill
Metamorphosis
2
B
Add 3 random Attacks into your Draw Pile.
They cost 0 this combat.
Exhaust.
skill
Miracle
0
A
Retain.
Gain .
Exhaust.
skill
Panacea
0
B-
Gain 1 Artifact.
Exhaust.
skill
Panic Button
0
C+
Gain 30 Block.
You cannot gain Block from cards for the next 2 turns.
Exhaust.
skill
Purity
0
D-
Choose and exhaust 3 cards in your hand.
Exhaust.
skill
Safety
1
A
Retain.
Gain 12 Block.
Exhaust.
skill
Secret Technique
0
A
Choose a Skill from your draw pile and place it into your hand.
Exhaust.
skill
Secret Weapon
0
A
Choose an Attack from your draw pile and place it into your hand.
Exhaust.
attack
Shiv
0
B
Deal 4 damage.
Exhaust.
attack
Smite
1
A-
Retain.
Deal 12 damage.
Exhaust.
skill
Thinking Ahead
0
B
Draw 2 cards.
Place a card from your hand on top of your draw pile.
Exhaust.
attack
Through Violence
0
S+
Retain.
Deal 20 damage.
Exhaust.
skill
Transmutation
X
C+
Add X random Colorless cards into your hand.
They cost 0 this turn.
Exhaust.
skill
Violence
0
B-
Place 3 random Attack cards from your draw pile into your hand.
Exhaust.
curse
Ascender's Bane
Unplayable.
Ethereal.
Cannot be removed from your deck.
curse
Clumsy
Unplayable.
Ethereal.
Blue Candle
uncommon
Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.
C-
D+
D+
D+
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A-
A
A
A
Dead Branch
rare
Whenever you Exhaust a card, add a random card to your hand.
S+
S
B-
S
Medical Kit
shop
Status cards can now be played. Playing a Status will Exhaust the card.
B-
B-
B-
B-
Strange Spoon
shop
Cards which Exhaust when played will instead discard 50% of the time.
B+
C-
B-
B+
Charon's Ashes
rare
Whenever you Exhaust a card, deal 3 damage to ALL enemies.
B+
Pure Water
starter
At the start of each combat, add a Miracle into your hand.
B-
Holy Water
boss
Replaces Pure Water. At the start of each combat, add 3 Miracles into your hand.
A-
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed