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attack
Eviscerate
3
E
Costs 1 less Energy for each card discarded this turn.
Deal 7 damage three times.
attack
Eviscerate+
3
E
Costs 1 less Energy for each card discarded this turn.
Deal 9 damage three times.
I almost never pick eviscerate, as the conditions for making the card cheaper are very difficult to pull off. If you use a card to discard 2 cards, you now have 2 cards in hand one of which is eviscerate and have done nothing else. Ironically, discarding usually means that you float energy because you no longer have other cards to spend energy on. The best solution to this problem is drafting an acrobatics. Even at 2 energy, this card is not especially good, and only above average value when it reaches 1 energy or less, which can be difficult to pull off. Tools of the trade can help you manage this, and well laid plans allows you to have synergistic cards in hand at the same time. Note that eviscerate benefits greatly from strength, as one point of strength is equal to three points of damage.
skill
Acrobatics
1
B-
Draw 3 cards.
Discard 1 card.
power
Tools of the Trade
1
B+
At the start of your turn, draw 1 card and discard 1 card.
skill
Bullet Time
3
B+
You cannot draw any cards this turn.
Reduce the cost of cards in your hand to 0 this turn.
power
Envenom
2
A
Whenever an attack deals unblocked damage, apply 1 Poison.
skill
Reflex
E+
Unplayable.
If this card is discarded from your hand, draw 2 cards.
skill
Setup
1
D
Place a card in your hand on top of your draw pile.
It cost 0 until it is played.
attack
Sneaky Strike
2
E
Deal 12 damage.
If you have discarded a card this turn, gain
.
skill
Tactician
E+
Unplayable.
If this card is discarded from your hand, gain .
skill
Apparition
1
A-
Gain 1 Intangible.
Exhaust.
Ethereal.
skill
Forethought
1
C-
Put a card from your hand on the bottom of your draw pile. It costs 0 until it is played.
skill
J.A.X.
0
B+
Lose 3 HP.
Gain 2 Strength.
skill
Madness
1
C
Reduce the cost of a random card in your hand cost to 0 this combat.
Exhaust.
power
Mayhem
2
D
At the start of your turn, play the top card of your draw pile.
curse
Decay
Unplayable.
At the end of your turn, take 2 damage.
curse
Doubt
Unplayable.
At the end of your turn, gain 1 Weak.
curse
Normality
Unplayable.
You cannot play more than 3 cards this turn.
curse
Pain
Unplayable.
While in hand, lose 1 HP when other cards are played.
Pen Nib
common
Every 10th Attack you play deals double damage.
A
A-
B
A
Vajra
common
At the start of each combat, gain 1 Strength.
A+
A
A
A+
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
A-
A-
A-
Shuriken
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Strength.
A-
S
B
A
Runic Pyramid
boss
At the end of your turn, you no longer discard your hand.
A-
B
B-
B-
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
A-
A
A-
Sling of Courage
shop
Start each Elite combat with 2 Strength.
C-
D+
D+
C-
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+
C-
C-
C-
Girya
rare
You can now gain Strength at Rest Sites. (3 times max)
A-
Tough Bandages
uncommon
Whenever you discard a card during your turn, gain 3 Block.
C
Hovering Kite
boss
The first time you discard a card each turn, gain [energy].
B+
Brimstone
shop
At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
D+
Akabeko
common
Your first Attack each combat deals 8 additional damage.
C+
C+
C+
C+
skill
Storm of Steel
1
B-
Discard your hand.
Add 1 Shiv to your hand for each card discarded.
curse
Regret
Unplayable.
At the end of your turn, lose 1 HP for each card in your hand.
Kunai
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
C+
S-
C+
B-
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
B-
C-
B-
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