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power
Establishment
1
A
Whenever a card is Retained, reduce its cost by 1 this combat.
power
Establishment+
1
A
Innate.
Whenever a card is Retained, reduce its cost by 1 this combat.
Since there are so many top tier cards with the retain keyword, establishment can be an exceptionally strong power. It is cheap to play and pays for itself within one or two turns generally. It works brilliantly with battle hymn as a consistent source of free damage. Although this card is rated highly, do make sure that your deck has a decent number of retain cards, otherwise this power will be worthless.
power
Battle Hymn
1
B-
At the start of each turn, add a Smite into your hand.
skill
Crescendo
1
B-
Retain.
Enter Wrath.
Exhaust.
attack
Flying Sleeves
1
C+
Retain.
Deal 4 damage twice.
skill
Meditate
1
B+
Put a card from your discard pile into your hand and Retain it.
Enter Calm.
End your turn.
skill
Perseverance
1
D
Retain.
Gain 5 Block.
When Retained, increase its Block by 2 this combat.
skill
Protect
2
A-
Retain.
Gain 12 Block.
attack
Sands of Time
4
B+
Retain.
Deal 20 damage.
When Retained, lower its cost by 1 this combat.
skill
Tranquility
1
B
Retain.
Enter Calm.
Exhaust.
attack
Windmill Strike
2
A-
Retain.
Deal 7 damage.
When Retained, increase its damage by 4 this combat.
skill
Worship
2
C-
Gain 5 Mantra.
skill
Insight
0
S-
Retain.
Draw 2 cards.
Exhaust.
skill
Miracle
0
A
Retain.
Gain .
Exhaust.
skill
Safety
1
A
Retain.
Gain 12 Block.
Exhaust.
attack
Smite
1
A-
Retain.
Deal 12 damage.
Exhaust.
attack
Through Violence
0
S+
Retain.
Deal 20 damage.
Exhaust.
Frozen Egg
uncommon
Whenever you add a Power card to your deck, Upgrade it.
B+
B+
B+
B+
Mummified Hand
uncommon
Whenever you play a Power, a random card in your hand costs 0 for the turn.
B-
B-
A-
B-
Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
B-
B+
A-
B+
Gambling Chip
rare
At the start of each combat, discard any number of cards then draw that many.
A-
A
A-
A
Gremlin Visage
event
Start each combat with 1 Weak.
F
F
F
F
Bag of Marbles
common
At the start of each combat, apply 1 Vulnerable to ALL enemies.
A
A-
B+
A
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
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