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Introducing the new SpireSpy
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skill
Empty Mind
1
B
Draw 2 cards.
Exit your Stance.
skill
Empty Mind+
1
B
Draw 3 cards.
Exit your Stance.
Empty mind is perhaps the most powerful of the three exit cards. It provides a great deal of draw, and when leaving com also generates energy to allow you to play the cards that you draw. It is common to play empty mind with deva form since it provides so much draw and allows you to spend the large amounts of energy that are generated with this power.
power
Deva Form
3
C
Ethereal.
At the start of your turn, gain and increase this gain by 1.
skill
Alpha
1
D
Shuffle a Beta into your draw pile.
Exhaust.
attack
Flurry Of Blows
0
B+
Deal 4 damage.
Whenever you change stances, return this from the discard pile to your hand.
skill
Meditate
1
B+
Put a card from your discard pile into your hand and Retain it.
Enter Calm.
End your turn.
skill
Spirit Shield
2
S
Gain 3 Block for each card in your hand.
skill
Vigilance
2
C
Gain 8 Block.
Enter Calm.
skill
Beta
2
E
Shuffle an Omega into your draw pile.
Exhaust.
skill
Chrysalis
2
B-
Add 3 random Skills into your Draw Pile.
They cost 0 this combat.
Exhaust.
skill
Metamorphosis
2
B
Add 3 random Attacks into your Draw Pile.
They cost 0 this combat.
Exhaust.
power
Panache
0
D+
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Happy Flower
common
Every 3 turns, gain 1 Energy.
C
C
C
C
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A-
A
A
A
Frozen Eye
rare
When viewing your Draw Pile, the cards are now shown in order.
C
C+
C
D
Sundial
rare
Every 3 times you shuffle your deck, gain 2 Energy.
D+
C
C-
C
The Abacus
shop
Gain 6 Block whenever you shuffle your draw pile.
D+
C-
D+
D+
Violet Lotus
boss
Whenever you exit Calm, gain an additional [energy].
A
Melange
shop
Whenever you shuffle your draw pile, Scry 3.
C-
curse
Regret
Unplayable.
At the end of your turn, lose 1 HP for each card in your hand.
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
A-
A
A-
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed