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skill
Empty Body
1
C
Gain 7 Block.
Exit your Stance.
skill
Empty Body+
1
C
Gain 10 Block.
Exit your Stance.
Empty body is not a very impressive card. It doesn't provide a great deal of block and also doesn't have much synergy with any of the stances. At best, it allows you to leave wrath at the end of a turn or to cash in the energy that is generated when you leave calm. There are better sources of block, so I typically pass on this card.
attack
Flurry Of Blows
0
B+
Deal 4 damage.
Whenever you change stances, return this from the discard pile to your hand.
skill
Meditate
1
B+
Put a card from your discard pile into your hand and Retain it.
Enter Calm.
End your turn.
skill
Vigilance
2
C
Gain 8 Block.
Enter Calm.
skill
Wave of the Hand
1
C-
Whenever you gain Block this turn, apply 1 Weak to ALL enemies.
Bronze Scales
common
Start each combat with 3 Thorns.
D+
B-
C+
C
Mercury Hourglass
uncommon
At the start of your turn, deal 3 damage to ALL enemies.
C
C
C
C
Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
D
D-
D-
D-
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A-
A
A
A
Calipers
rare
At the start of your turn, lose 15 Block rather than all of your Block.
D
C+
B-
C-
Thread and Needle
rare
At the start of each combat, gain 4 Plated Armor.
A-
A+
A
A
Torii
rare
Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
C-
C+
C+
C+
Turnip
rare
You can no longer become Frail.
B-
B
C+
B
Violet Lotus
boss
Whenever you exit Calm, gain an additional [energy].
A
skill
Panic Button
0
C+
Gain 30 Block.
You cannot gain Block from cards for the next 2 turns.
Exhaust.
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
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