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power
Echo Form
3
A+
The first card you play each turn is played twice.
Ethereal.
power
Echo Form+
3
A+
The first card you play each turn is played twice.
Insanely powerful, and a common card to end a winning run with. With two Echo Forms, by proccing Echo Form on Echo Form you can get 3 Echo Forms in play. This demolishes everything except the Time Eater. Only downsides are how expensive it is and the fact that it takes a turn to start working. If you see an echo form, pick it. If you see a second echo form pick that too.
attack
All For One
2
C
Deal 10 damage.
Put all Cost 0 cards from your discard pile into your hand.
skill
Amplify
1
D-
This turn, your next Power is played twice.
skill
Consume
2
C+
Gain 2 Focus.
Lose 1 Orb Slot.
attack
Doom and Gloom
2
C
Deal 10 damage to ALL enemies.
Channel 1 Dark.
skill
Force Field
4
D
Costs 1 less for each Power card played this combat.
Gain 12 Block.
skill
Glacier
2
B+
Gain 7 Block.
Channel 2 Frost.
power
Heatsinks
1
E+
Whenever you play a Power card, draw 1 card.
attack
Hyperbeam
2
B-
Deal 26 damage to ALL enemies.
Lose 3 Focus.
attack
Meteor Strike
5
F+
Deal 24 damage.
Channel 3 Plasma.
skill
Multi-Cast
X
B
Evoke your next Orb X times.
skill
Rainbow
2
B-
Channel 1 Lightning, 1 Frost, and 1 Dark.
Exhaust.
skill
Reinforced Body
X
B+
Gain 7 Block X times.
power
Storm
1
E
Whenever you play a Power, Channel 1 Lightning.
attack
Streamline
2
A-
Deal 15 damage.
Reduce this card's cost by 1 this combat.
attack
Sunder
3
C
Deal 24 damage.
If this kills the enemy, gain
.
skill
Tempest
X
C+
Channel X Lightning.
Exhaust.
attack
Thunder Strike
3
D-
Deal 7 damage to a random enemy for each Lightning Channeled this combat.
skill
Chrysalis
2
B-
Add 3 random Skills into your Draw Pile.
They cost 0 this combat.
Exhaust.
skill
Forethought
1
C-
Put a card from your hand on the bottom of your draw pile. It costs 0 until it is played.
attack
Hand of Greed
2
B
Deal 20 damage.
If Fatal, gain 20 Gold.
skill
Metamorphosis
2
B
Add 3 random Attacks into your Draw Pile.
They cost 0 this combat.
Exhaust.
skill
The Bomb
2
D+
At the end of 3 turns, deal 40 damage to ALL enemies.
skill
Transmutation
X
C+
Add X random Colorless cards into your hand.
They cost 0 this turn.
Exhaust.
Frozen Egg
uncommon
Whenever you add a Power card to your deck, Upgrade it.
B+
B+
B+
B+
Mummified Hand
uncommon
Whenever you play a Power, a random card in your hand costs 0 for the turn.
B-
B-
A-
B-
Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
B-
B+
A-
B+
Gambling Chip
rare
At the start of each combat, discard any number of cards then draw that many.
A-
A
A-
A
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
A-
A
A-
Strange Spoon
shop
Cards which Exhaust when played will instead discard 50% of the time.
B+
C-
B-
B+
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+
C-
C-
C-
power
Echo Form
3
A+
The first card you play each turn is played twice.
Ethereal.
skill
Equilibrium
2
B-
Gain 13 Block.
Retain your hand this turn.
attack
FTL
0
B
Deal 5 damage.
If you have played less than 3 cards this turn, draw 1 card.
skill
Apparition
1
A-
Gain 1 Intangible.
Exhaust.
Ethereal.
power
Mayhem
2
D
At the start of your turn, play the top card of your draw pile.
curse
Ascender's Bane
Unplayable.
Ethereal.
Cannot be removed from your deck.
curse
Clumsy
Unplayable.
Ethereal.
curse
Regret
Unplayable.
At the end of your turn, lose 1 HP for each card in your hand.
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
B-
C-
B-
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