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power

Echo Form

3
A+
The first card you play each turn is played twice.
Ethereal.



power

Echo Form+

3
A+
The first card you play each turn is played twice.
Insanely powerful, and a common card to end a winning run with. With two Echo Forms, by proccing Echo Form on Echo Form you can get 3 Echo Forms in play. This demolishes everything except the Time Eater. Only downsides are how expensive it is and the fact that it takes a turn to start working. If you see an echo form, pick it. If you see a second echo form pick that too.



attack

All For One

2
C
Deal 10 damage.
Put all Cost 0 cards from your discard pile into your hand.




skill

Amplify

1
D-
This turn, your next Power is played twice.




skill

Consume

2
C+
Gain 2 Focus.
Lose 1 Orb Slot.




attack

Doom and Gloom

2
C
Deal 10 damage to ALL enemies.
Channel 1 Dark.




skill

Force Field

4
D
Costs 1 less
for each Power card played this combat.
Gain 12 Block.




skill

Glacier

2
B+
Gain 7 Block.
Channel 2 Frost.




power

Heatsinks

1
E+
Whenever you play a Power card, draw 1 card.




attack

Hyperbeam

2
B-
Deal 26 damage to ALL enemies.
Lose 3 Focus.




attack

Meteor Strike

5
F+
Deal 24 damage.
Channel 3 Plasma.




skill

Multi-Cast

X
B
Evoke your next Orb X times.




skill

Rainbow

2
B-
Channel 1 Lightning, 1 Frost, and 1 Dark.
Exhaust.




skill

Reinforced Body

X
B+
Gain 7 Block X times.




power

Storm

1
E
Whenever you play a Power, Channel 1 Lightning.




attack

Streamline

2
A-
Deal 15 damage.
Reduce this card's cost by 1 this combat.




attack

Sunder

3
C
Deal 24 damage.
If this kills the enemy, gain
.




skill

Tempest

X
C+
Channel X Lightning.
Exhaust.




attack

Thunder Strike

3
D-
Deal 7 damage to a random enemy for each Lightning Channeled this combat.




skill

Chrysalis

2
B-
Add 3 random Skills into your Draw Pile.
They cost 0 this combat.
Exhaust.




skill

Forethought

1
C-
Put a card from your hand on the bottom of your draw pile. It costs 0 until it is played.




attack

Hand of Greed

2
B
Deal 20 damage.
If Fatal, gain 20 Gold.




skill

Metamorphosis

2
B
Add 3 random Attacks into your Draw Pile.
They cost 0 this combat.
Exhaust.




skill

The Bomb

2
D+
At the end of 3 turns, deal 40 damage to ALL enemies.




skill

Transmutation

X
C+
Add X random Colorless cards into your hand.
They cost 0 this turn.
Exhaust.

Frozen Egg
uncommon
Whenever you add a Power card to your deck, Upgrade it.
B+
B+
B+
B+
Mummified Hand
uncommon
Whenever you play a Power, a random card in your hand costs 0 for the turn.
B-
B-
A-
B-
Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
B-
B+
A-
B+
Gambling Chip
rare
At the start of each combat, discard any number of cards then draw that many.
A-
A
A-
A
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
A-
A
A-
Strange Spoon
shop
Cards which Exhaust when played will instead discard 50% of the time.
B+
C-
B-
B+

Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+
C-
C-
C-



power

Echo Form

3
A+
The first card you play each turn is played twice.
Ethereal.




skill

Equilibrium

2
B-
Gain 13 Block.
Retain your hand this turn.




attack

FTL

0
B
Deal 5 damage.
If you have played less than 3 cards this turn, draw 1 card.




skill

Apparition

1
A-
Gain 1 Intangible.
Exhaust.
Ethereal.




power

Mayhem

2
D
At the start of your turn, play the top card of your draw pile.




curse

Ascender's Bane
Unplayable.
Ethereal.
Cannot be removed from your deck.



curse

Clumsy
Unplayable.
Ethereal.



curse

Regret
Unplayable.
At the end of your turn, lose 1 HP for each card in your hand.
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
B-
C-
B-
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