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skill

Dual Wield

1

D+

Create a copy of an Attack or Power card in your hand.

skill

Dual Wield+

1

D+

Create 2 copies of an Attack or Power card in your hand.

Dual Wield

What we think of Dual Wield

Dual wield typically works well with either cheap cards or by duplicating your wind conditions. For example, adding additional copies of a supercharged searing blow to your deck can make boss fights a breeze. Additionally, this card can be good with free attacks, as often if you are copying a card that costs more than 1 energy you wouldn't be able to play all of them in the same turn anyway. For this reason, it can work quite well with dropkick given that the enemy is already vulnerable. Of course, this card also works on powers, although some powers such as corruption do not benefit from being played again. Metallicize, fire breathing and rupture are some of the best power candidates. Note that any discounts on the original card apply to the copies as well.

Card Super Synergies

  • attack

    Dropkick

    1

    D-

    Deal 5 damage.
    If the target is Vulnerable, gain and draw 1 card.

  • attack

    Searing Blow

    2

    D+

    Deal 12 damage.
    Can be upgraded any number of times.

Card Synergies

  • attack

    Anger

    0

    C+

    Deal 6 damage.
    Place a copy of this card in your discard pile.

  • power

    Barricade

    3

    D+

    Block no longer expires at the start of your turn.

  • power

    Berserk

    0

    A-

    Gain 2 vulnerable.
    At the start of your turn, gain 1 .

  • power

    Brutality

    0

    B-

    At the start of your turn, lose 1 HP and draw 1 card.

  • attack

    Clash

    0

    D-

    Can only be played if every card in your hand is an Attack.
    Deal 14 damage.

  • power

    Combust

    1

    C-

    At the end of your turn, lose 1 HP and deal 5 damage to ALL enemies.

  • power

    Corruption

    3

    A+

    Skills cost 0.
    Whenever you play a Skill, Exhaust it.

  • power

    Dark Embrace

    2

    D+

    Whenever a card is Exhausted, draw 1 card.

  • power

    Demon Form

    3

    A

    At the start of each turn, gain 2 Strength.

  • power

    Evolve

    1

    C

    Whenever you draw a Status, draw 1 card.

  • power

    Feel No Pain

    1

    D

    Whenever a card is Exhausted, gain 3 Block.

  • power

    Fire Breathing

    1

    C+

    Whenever you draw a Status or Curse card, deal 6 damage to ALL enemies.

  • power

    Inflame

    1

    B+

    Gain 2 Strength.

  • power

    Juggernaut

    2

    C

    Whenever you gain Block, deal 5 damage to a random enemy.

  • power

    Metallicize

    1

    C

    At the end of your turn, gain 3 Block.

  • attack

    Reckless Charge

    0

    B-

    Deal 7 damage.
    Shuffle a Dazed into your draw pile.

  • power

    Rupture

    1

    D-

    Whenever you lose HP from a card, gain 1 Strength.

  • attack

    Whirlwind

    X

    B+

    Deal 5 damage to ALL enemies X times.

  • attack

    Dramatic Entrance

    0

    A+

    Innate.
    Deal 6 damage to ALL enemies.
    Exhaust.

  • attack

    Flash of Steel

    0

    C+

    Deal 3 damage.
    Draw 1 card.

  • power

    Magnetism

    2

    A-

    At the start of each turn, add a random colorless card to your hand.

  • power

    Mayhem

    2

    D

    At the start of your turn, play the top card of your draw pile.

  • attack

    Mind Blast

    2

    C

    Innate.
    Deal damage equal to the number of cards in your draw pile.

  • power

    Omega

    3

    S

    At the start of your turn deal 50 damage to ALL enemies.

  • power

    Panache

    0

    D+

    Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

  • power

    Sadistic Nature

    0

    B

    Whenever you apply a Debuff to an enemy, they take 5 damage.

  • attack

    Shiv

    0

    B

    Deal 4 damage.
    Exhaust.

  • attack

    Swift Strike

    0

    C

    Deal 7 damage.

  • attack

    Through Violence

    0

    S+

    Retain.
    Deal 20 damage.
    Exhaust.

Relic Synergies

  • Toxic Egg

    uncommon

    Whenever you add a Skill card to your deck, it is Upgraded.

    A-

    A

    A

    A

Card Antisynergies

  • attack

    Rampage

    1

    C

    Deal 8 damage.
    Every time this card is played, increase its damage by 5 for this combat.

Relic Antisynergies

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

  • Velvet Choker

    boss

    Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.

    A

    A-

    A

    A-

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