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skill

Dualcast

1

B-

Evoke your next Orb 2 times.

skill

Dualcast+

0

B-

Evoke your next Orb 2 times.

Dualcast

What we think of Dualcast

This is a decent starter card which makes act one variable for the defect. I rarely upgrade dualcast unless I have an all for one in my deck. It is worth mentioning that if you get rid of your starter relic comma the cracked core, dualcast sometimes has no target that it can be used on. This makes swapping out your starter relic via Neow riskier. Of all of the orbs, dualcast works best with dark orbs, although plasma orbs are a close second, and of course it works well with all of them.

Card Super Synergies

  • skill

    Darkness

    1

    D+

    Channel 1 Dark.

  • attack

    Doom and Gloom

    2

    C

    Deal 10 damage to ALL enemies.
    Channel 1 Dark.

Card Synergies

  • power

    Biased Cognition

    1

    A

    Gain 4 Focus.
    At the start of each turn, lose 1 Focus.

  • skill

    Chaos

    1

    C-

    Channel 1 random Orb.

  • skill

    Consume

    2

    C+

    Gain 2 Focus.
    Lose 1 Orb Slot.

  • power

    Defragment

    1

    B+

    Gain 1 Focus.

  • power

    Electrodynamics

    2

    B+

    Lightning now hits ALL enemies.
    Channel 2 Lightning.

  • skill

    Rainbow

    2

    B-

    Channel 1 Lightning, 1 Frost, and 1 Dark.
    Exhaust.

  • skill

    Zap

    1

    C-

    Channel 1 Lightning.

Relic Synergies

  • Toxic Egg

    uncommon

    Whenever you add a Skill card to your deck, it is Upgraded.

    A-

    A

    A

    A

  • Cracked Core

    starter

    At the start of each combat, Channel 1 Lightning.

    C

  • Data Disk

    common

    Start each combat with 1 Focus.

    B+

  • Symbiotic Virus

    uncommon

    At the start of each combat, Channel 1 Dark.

    B-

  • Frozen Core

    boss

    Replaces Cracked Core. If you end your turn with empty Orb slots, channel 1 Frost.

    A-

Card Antisynergies

  • attack

    Barrage

    1

    B-

    Deal 4 damage for each Channeled Orb.

  • power

    Capacitor

    1

    B-

    Gain 2 Orb slots.

  • attack

    Compile Driver

    1

    C+

    Deal 7 damage.
    Draw 1 card for each unique Orb you have.

  • skill

    Dualcast

    1

    B-

    Evoke your next Orb 2 times.

  • skill

    Fission

    0

    B-

    Remove all of your Orbs.
    Gain and draw 1 card for each Orb removed.
    Exhaust.

  • power

    Loop

    1

    B-

    At the start of your turn, use the passive ability of your next Orb.

  • skill

    Multi-Cast

    X

    B

    Evoke your next Orb X times.

  • skill

    Recursion

    1

    C-

    Evoke your next Orb.
    Channel the Orb that was just Evoked.

Relic Antisynergies

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

  • Gold-Plated Cables

    uncommon

    Your rightmost Orb triggers its passive an additional time.

    B+

  • Inserter

    boss

    Every 2 turns, gain 1 Orb Slot.

    A

  • Runic Capacitor

    shop

    Start each combat with 3 additional Orb slots.

    B

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