

Drag and drop your whole 'run' folder, 'character' folder or individual runs anywhere on the site.
To find your files: In your Steam library, right click on "Slay the Spire" and navigate to Properties > Local Files > Browse Local Files.
Introducing the new SpireSpy
We've redesigned SpireSpy to make browsing faster and items better organised



skill

Dualcast

1
B-
Evoke your next Orb 2 times.



skill

Dualcast+

0
B-
Evoke your next Orb 2 times.
This is a decent starter card which makes act one variable for the defect. I rarely upgrade dualcast unless I have an all for one in my deck. It is worth mentioning that if you get rid of your starter relic comma the cracked core, dualcast sometimes has no target that it can be used on. This makes swapping out your starter relic via Neow riskier. Of all of the orbs, dualcast works best with dark orbs, although plasma orbs are a close second, and of course it works well with all of them.



skill

Darkness

1
D+
Channel 1 Dark.




attack

Doom and Gloom

2
C
Deal 10 damage to ALL enemies.
Channel 1 Dark.




power

Biased Cognition

1
A
Gain 4 Focus.
At the start of each turn, lose 1 Focus.




skill

Chaos

1
C-
Channel 1 random Orb.




skill

Consume

2
C+
Gain 2 Focus.
Lose 1 Orb Slot.




power

Defragment

1
B+
Gain 1 Focus.




power

Electrodynamics

2
B+
Lightning now hits ALL enemies.
Channel 2 Lightning.




skill

Rainbow

2
B-
Channel 1 Lightning, 1 Frost, and 1 Dark.
Exhaust.




skill

Zap

1
C-
Channel 1 Lightning.

Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A-
A
A
A

Cracked Core
starter
At the start of each combat, Channel 1 Lightning.
C

Data Disk
common
Start each combat with 1 Focus.
B+

Symbiotic Virus
uncommon
At the start of each combat, Channel 1 Dark.
B-
Frozen Core
boss
Replaces Cracked Core. If you end your turn with empty Orb slots, channel 1 Frost.
A-



attack

Barrage

1
B-
Deal 4 damage for each Channeled Orb.




power

Capacitor

1
B-
Gain 2 Orb slots.




attack

Compile Driver

1
C+
Deal 7 damage.
Draw 1 card for each unique Orb you have.




skill

Dualcast

1
B-
Evoke your next Orb 2 times.




skill

Fission

0
B-
Remove all of your Orbs.
Gain
and draw 1 card for each Orb removed.
Exhaust.




power

Loop

1
B-
At the start of your turn, use the passive ability of your next Orb.




skill

Multi-Cast

X
B
Evoke your next Orb X times.




skill

Recursion

1
C-
Evoke your next Orb.
Channel the Orb that was just Evoked.

Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-

Gold-Plated Cables
uncommon
Your rightmost Orb triggers its passive an additional time.
B+

Inserter
boss
Every 2 turns, gain 1 Orb Slot.
A

Runic Capacitor
shop
Start each combat with 3 additional Orb slots.
B
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed