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attack

Dropkick

1

D-

Deal 5 damage.
If the target is Vulnerable, gain and draw 1 card.

attack

Dropkick+

1

D-

Deal 8 damage.
If the target is Vulnerable, gain and draw 1 card.

Dropkick

What we think of Dropkick

A lot of the time, this card is worse than a strike - and even at its best, it's only 5 free damage. Can work if you have 3 or more ways of applying vulnerable, but otherwise often underperforms. Decks that build around this mechanic do exist with multiple copies of dropkick for fast free cycling, but this strategy struggles against the Time-Eater (12 turns), Deca and Donu (Artifacts) and the Heart (damage per card played).

Card Super Synergies

  • skill

    Dual Wield

    1

    D+

    Create a copy of an Attack or Power card in your hand.

Card Synergies

  • attack

    Bash

    2

    C

    Deal 8 damage.
    Apply 2 Vulnerable.

  • attack

    Dropkick

    1

    D-

    Deal 5 damage.
    If the target is Vulnerable, gain and draw 1 card.

  • attack

    Reaper

    2

    A

    Deal 4 damage to ALL enemies. Heal for unblocked damage.
    Exhaust.

  • skill

    Shockwave

    2

    B+

    Apply 3 Weak and Vulnerable to ALL enemies.
    Exhaust

  • attack

    Thunderclap

    1

    C

    Deal 4 damage and apply 1 Vulnerable to ALL enemies.

  • attack

    Uppercut

    2

    A-

    Deal 13 damage.
    Apply 1 Weak.
    Apply 1 Vulnerable.

  • attack

    Ritual Dagger

    1

    C+

    Deal 15 Damage.
    If this kills an enemy, permanently increase this card's damage by 3.
    Exhaust.

  • power

    Sadistic Nature

    0

    B

    Whenever you apply a Debuff to an enemy, they take 5 damage.

  • skill

    Trip

    0

    C+

    Apply 2 Vulnerable.

Relic Synergies

  • Bag of Marbles

    common

    At the start of each combat, apply 1 Vulnerable to ALL enemies.

    A

    A-

    B+

    A

  • Molten Egg

    uncommon

    Whenever you add an Attack card to your deck, it is Upgraded.

    A-

    A-

    A-

    A-

  • Odd Mushroom

    event

    When Vulnerable, take 25% more damage rather than 50%.

    C-

    C-

    C-

    C-

  • Hand Drill

    shop

    Whenever you break an enemy's Block, apply 2 Vulnerable.

    C+

    D+

    D+

    C+

  • Paper Phrog

    uncommon

    Enemies with Vulnerable take 75% more damage rather than 50%.

    A

  • Champion Belt

    rare

    Whenever you apply Vulnerable, also apply 1 Weak.

    B-

Relic Antisynergies

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

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