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curse

Doubt
Unplayable.
At the end of your turn, gain 1 Weak.



power

Fire Breathing

1
C+
Whenever you draw a Status or Curse card, deal 6 damage to ALL enemies.




skill

Burning Pact

1
D
Exhaust 1 card.
Draw 2 cards.




power

Corruption

3
A+
Skills cost 0.
Whenever you play a Skill, Exhaust it.




attack

Fiend Fire

2
B+
Exhaust your hand.
Deal 7 damage for each Exhausted card.
Exhaust.




skill

Havoc

1
C-
Play the top card of your draw pile and Exhaust it.




attack

Sever Soul

2
C+
Exhaust all non-Attack cards in your hand.
Deal 16 damage.




skill

True Grit

1
C
Gain 7 Block.
Exhaust a random card from your hand.




skill

Acrobatics

1
B-
Draw 3 cards.
Discard 1 card.




attack

All-Out Attack

1
B-
Deal 10 damage to ALL enemies.
Discard 1 card at random.




skill

Calculated Gamble

0
B-
Discard your hand, then draw that many cards.
Exhaust.




skill

Concentrate

0
E
Discard 3 cards.
Gain
.




attack

Dagger Throw

1
B-
Deal 9 damage.
Draw 1 card.
Discard 1 card.




attack

Eviscerate

3
E
Costs 1 less Energy for each card discarded this turn.
Deal 7 damage three times.




skill

Prepared

0
C
Draw 1 card.
Discard 1 card.




skill

Storm of Steel

1
B-
Discard your hand.
Add 1 Shiv to your hand for each card discarded.




skill

Survivor

1
B+
Gain 8 Block.
Discard a card.




power

Tools of the Trade

1
B+
At the start of your turn, draw 1 card and discard 1 card.




attack

Unload

1
B
Deal 14 damage.
Discard all non-Attack cards.




skill

Recycle

1
C
Exhaust a card.
Gain
equal to its cost.




attack

Scrape

1
D+
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0.




skill

Omniscience

4
C+
Choose a card in your draw pile.
Play the chosen card twice and Exhaust it.
Exhaust.




skill

Purity

0
D-
Choose and exhaust 3 cards in your hand.
Exhaust.

Blue Candle
uncommon
Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.
C-
D+
D+
D+
Smiling Mask
uncommon
The merchant's card removal service now always costs 50 Gold.
C-
C+
C-
C-
Du-Vu Doll
rare
For each Curse in your deck, start each combat with 1 additional Strength.
B-
C+
C
B
Gambling Chip
rare
At the start of each combat, discard any number of cards then draw that many.
A-
A
A-
A
Ginger
rare
You can no longer become Weakened.
B
B-
C+
B+
Peace Pipe
rare
You can now remove cards from your deck at Rest Sites.
C
C+
C+
C+
Nilry's Codex
event
At the end of each turn, you can choose 1 of 3 random cards to shuffle into your draw pile.
B
B
B
B
Medical Kit
shop
Status cards can now be played. Playing a Status will Exhaust the card.
B-
B-
B-
B-

The Boot
common
Whenever you would deal 4 or less unblocked Attack damage, increase it to 5.
D-
C
C
D-
Empty Cage
boss
Upon pick up, remove 2 cards from your deck.
D+
C+
C
C-
Orange Pellets
shop
Whenever you play a Power, Attack, and Skill in the same turn, remove all of your Debuffs.
D
D+
D
D
Clockwork Souvenir
shop
At the start of each combat, gain 1 Artifact.
B
B
B
B
Charon's Ashes
rare
Whenever you Exhaust a card, deal 3 damage to ALL enemies.
B+
Tingsha
rare
Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.
C+
Hovering Kite
boss
The first time you discard a card each turn, gain [energy].
B+



attack

Clash

0
D-
Can only be played if every card in your hand is an Attack.
Deal 14 damage.

Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
B-
C-
B-
Runic Pyramid
boss
At the end of your turn, you no longer discard your hand.
A-
B
B-
B-
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