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skill

Double Energy

1

C+

Double your Energy.
Exhaust.

skill

Double Energy+

0

C+

Double your Energy.
Exhaust.

Double Energy

What we think of Double Energy

Double energy is a bit of a gamble. Sometimes its effect is completely negligible, as you do not have the cards to spend the energy generated. On the other hand, it can be extremely powerful, especially as you generate more energy through relics towards the end of the game. This card pairs particularly well with X-cost cards since you can guarantee that all of the energy that you create will be spent. Since it is a hit and miss card, I recommend pairing it with seek to ensure it is pulled on the right turn. The biggest combo for this card is playing double energy then another double energy then playing an X cost card such as storm.

Card Super Synergies

  • skill

    Seek

    0

    S

    Put 1 card from your draw pile into your hand.
    Exhaust.

Card Synergies

  • attack

    Meteor Strike

    5

    F+

    Deal 24 damage.
    Channel 3 Plasma.

  • skill

    Multi-Cast

    X

    B

    Evoke your next Orb X times.

  • skill

    Reinforced Body

    X

    B+

    Gain 7 Block X times.

  • attack

    Sunder

    3

    C

    Deal 24 damage.
    If this kills the enemy, gain .

  • skill

    Tempest

    X

    C+

    Channel X Lightning.
    Exhaust.

  • skill

    Transmutation

    X

    C+

    Add X random Colorless cards into your hand.
    They cost 0 this turn.
    Exhaust.

Relic Synergies

  • Kunai

    uncommon

    Every time you play 3 Attacks in a single turn, gain 1 Dexterity.

    C+

    S-

    C+

    B-

  • Ornamental Fan

    uncommon

    Every time you play 3 Attacks in a single turn, gain 4 Block.

    C-

    C+

    D+

    C-

  • Shuriken

    uncommon

    Every time you play 3 Attacks in a single turn, gain 1 Strength.

    A-

    S

    B

    A

  • Toxic Egg

    uncommon

    Whenever you add a Skill card to your deck, it is Upgraded.

    A-

    A

    A

    A

  • Dead Branch

    rare

    Whenever you Exhaust a card, add a random card to your hand.

    S+

    S

    B-

    S

  • Ice Cream

    rare

    Energy is now conserved between turns.

    B-

    B+

    A-

    B+

  • Charon's Ashes

    rare

    Whenever you Exhaust a card, deal 3 damage to ALL enemies.

    B+

Card Antisynergies

  • skill

    Aggregate

    1

    D+

    Gain for every 4 cards in your draw pile.

Relic Antisynergies

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

  • Pocketwatch

    rare

    Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.

    C+

    C-

    C-

    C-

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