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skill
Double Energy
1
C+
Double your Energy.
Exhaust.
skill
Double Energy+
0
C+
Double your Energy.
Exhaust.
Double energy is a bit of a gamble. Sometimes its effect is completely negligible, as you do not have the cards to spend the energy generated. On the other hand, it can be extremely powerful, especially as you generate more energy through relics towards the end of the game. This card pairs particularly well with X-cost cards since you can guarantee that all of the energy that you create will be spent. Since it is a hit and miss card, I recommend pairing it with seek to ensure it is pulled on the right turn. The biggest combo for this card is playing double energy then another double energy then playing an X cost card such as storm.
skill
Seek
0
S
Put 1 card from your draw pile into your hand.
Exhaust.
attack
Meteor Strike
5
F+
Deal 24 damage.
Channel 3 Plasma.
skill
Multi-Cast
X
B
Evoke your next Orb X times.
skill
Reinforced Body
X
B+
Gain 7 Block X times.
attack
Sunder
3
C
Deal 24 damage.
If this kills the enemy, gain
.
skill
Tempest
X
C+
Channel X Lightning.
Exhaust.
skill
Transmutation
X
C+
Add X random Colorless cards into your hand.
They cost 0 this turn.
Exhaust.
Kunai
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
C+
S-
C+
B-
Ornamental Fan
uncommon
Every time you play 3 Attacks in a single turn, gain 4 Block.
C-
C+
D+
C-
Shuriken
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Strength.
A-
S
B
A
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A-
A
A
A
Dead Branch
rare
Whenever you Exhaust a card, add a random card to your hand.
S+
S
B-
S
Ice Cream
rare
Energy is now conserved between turns.
B-
B+
A-
B+
Charon's Ashes
rare
Whenever you Exhaust a card, deal 3 damage to ALL enemies.
B+
skill
Aggregate
1
D+
Gain for every 4 cards in your draw pile.
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+
C-
C-
C-
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed