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skill

Dodge and Roll

1

B

Gain 4 Block.
Next turn gain 4 Block.

skill

Dodge and Roll+

1

B

Gain 6 Block.
Next turn gain 6 Block.

Dodge and Roll

What we think of Dodge and Roll

Dodge and roll is a very solid basic card in the silent. Many silent decks rely on being able to block for high amounts, and since this block is spread over two turns it is very rare that it would get no value (unlike drawing a defend on a turn where no monsters are attacking). the biggest consideration for this card is that dexterity it applied to this twice, as it affects both turns that it blocks on. This makes it pair extremely well with dexterity effects, and if your deck has any sources of dexterity I would be happy to pick up multiple copies of this card.

Card Synergies

  • skill

    Blur

    1

    C+

    Gain 5 Block.
    Block is not removed at the start of your next turn.

  • power

    Caltrops

    1

    A-

    Whenever you are attacked, deal 3 damage to the attacker.

  • power

    Footwork

    1

    A

    Gain 2 Dexterity.

Relic Synergies

  • Bronze Scales

    common

    Start each combat with 3 Thorns.

    D+

    B-

    C+

    C

  • Oddly Smooth Stone

    common

    At the start of each combat, gain 1 Dexterity.

    B

    A-

    B

    B

  • Kunai

    uncommon

    Every time you play 3 Attacks in a single turn, gain 1 Dexterity.

    C+

    S-

    C+

    B-

  • Mercury Hourglass

    uncommon

    At the start of your turn, deal 3 damage to ALL enemies.

    C

    C

    C

    C

  • Runic Dodecahedron

    uncommon

    If your HP is full, gain 1 Energy at the start of each turn.

    D

    D-

    D-

    D-

  • Toxic Egg

    uncommon

    Whenever you add a Skill card to your deck, it is Upgraded.

    A-

    A

    A

    A

  • Calipers

    rare

    At the start of your turn, lose 15 Block rather than all of your Block.

    D

    C+

    B-

    C-

  • Thread and Needle

    rare

    At the start of each combat, gain 4 Plated Armor.

    A-

    A+

    A

    A

  • Torii

    rare

    Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.

    C-

    C+

    C+

    C+

  • Turnip

    rare

    You can no longer become Frail.

    B-

    B

    C+

    B

  • Duality

    uncommon

    Whenever you play an Attack, gain 1 temporary Dexterity.

    C-

Card Antisynergies

  • power

    Wraith Form

    3

    S

    Gain 2 Intangible.
    At the end of your turn, lose 1 Dexterity.

  • skill

    Panic Button

    0

    C+

    Gain 30 Block.
    You cannot gain Block from cards for the next 2 turns.
    Exhaust.

Relic Antisynergies

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

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