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skill

Disarm

1

A

Enemy loses 2 Strength.
Exhaust.

skill

Disarm+

1

A

Enemy loses 3 Strength.
Exhaust.

Disarm

What we think of Disarm

An exceptionally powerful defensive option in ironclad who doesn't usually have that many. Turns certain encounters into a joke, such as the plant, Hexaghost and the Heart to some extent. Picking one or two of these is never wrong.

Card Synergies

  • power

    Dark Embrace

    2

    D+

    Whenever a card is Exhausted, draw 1 card.

  • skill

    Exhume

    1

    C

    Choose an Exhausted card and put it in your hand.
    Exhaust.

  • power

    Feel No Pain

    1

    D

    Whenever a card is Exhausted, gain 3 Block.

  • attack

    Rampage

    1

    C

    Deal 8 damage.
    Every time this card is played, increase its damage by 5 for this combat.

  • power

    Sadistic Nature

    0

    B

    Whenever you apply a Debuff to an enemy, they take 5 damage.

Relic Synergies

  • Toxic Egg

    uncommon

    Whenever you add a Skill card to your deck, it is Upgraded.

    A-

    A

    A

    A

  • Dead Branch

    rare

    Whenever you Exhaust a card, add a random card to your hand.

    S+

    S

    B-

    S

  • Strange Spoon

    shop

    Cards which Exhaust when played will instead discard 50% of the time.

    B+

    C-

    B-

    B+

  • Charon's Ashes

    rare

    Whenever you Exhaust a card, deal 3 damage to ALL enemies.

    B+

Relic Antisynergies

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

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