Introducing the new SpireSpy

We've redesigned SpireSpy to make browsing faster and items better organised

attack

Die Die Die

1

A-

Deal 13 damage to ALL enemies.
Exhaust.

attack

Die Die Die+

1

A-

Deal 17 damage to ALL enemies.
Exhaust.

Die Die Die

What we think of Die Die Die

Die die die is a solid card that grants the silent some frontloaded aoe damage which she is sometimes lacking in. Although this card looks significantly better than dagger spray, which is its nearest equivalent, it does not benefit from strength in the same way and also it exhausts, making it considerably worse. Since the silent has so many powerful rares, die die die rarely wins out. however, if it is offered next to other cards that are not worth taking, feel free to pick it up.

Card Super Synergies

  • skill

    Phantasmal Killer

    1

    C+

    On your next turn, your Attack damage is doubled.

  • skill

    Terror

    1

    A

    Apply 99 Vulnerable.
    Exhaust.

Card Synergies

  • power

    Envenom

    2

    A

    Whenever an attack deals unblocked damage, apply 1 Poison.

  • attack

    Grand Finale

    0

    E-

    Can only be played if there are no cards in your draw pile.
    Deal 50 damage to ALL enemies.

  • skill

    J.A.X.

    0

    B+

    Lose 3 HP.
    Gain 2 Strength.

  • skill

    Trip

    0

    C+

    Apply 2 Vulnerable.

Relic Synergies

  • Vajra

    common

    At the start of each combat, gain 1 Strength.

    A+

    A

    A

    A+

  • Molten Egg

    uncommon

    Whenever you add an Attack card to your deck, it is Upgraded.

    A-

    A-

    A-

    A-

  • Shuriken

    uncommon

    Every time you play 3 Attacks in a single turn, gain 1 Strength.

    A-

    S

    B

    A

  • Dead Branch

    rare

    Whenever you Exhaust a card, add a random card to your hand.

    S+

    S

    B-

    S

  • Strange Spoon

    shop

    Cards which Exhaust when played will instead discard 50% of the time.

    B+

    C-

    B-

    B+

  • Sling of Courage

    shop

    Start each Elite combat with 2 Strength.

    C-

    D+

    D+

    C-

  • Charon's Ashes

    rare

    Whenever you Exhaust a card, deal 3 damage to ALL enemies.

    B+

  • Girya

    rare

    You can now gain Strength at Rest Sites. (3 times max)

    A-

  • Brimstone

    shop

    At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.

    D+

Relic Antisynergies

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

Leave A Comment