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skill
Deceive Reality
1
B
Gain 4 Block.
Add a Safety to your hand.
skill
Deceive Reality+
1
B
Gain 7 Block.
Add a Safety to your hand.
The power of Deceive reality lies in the retain keyword on the block that it generates. Being able to store up a number of blocks with retain is sometimes exceptionally important, particularly against bosses such as the Guardian and the champ who have turns with scary amounts of burst damage. It is also still fine in hallway fights, as it means you have block when you need it and can otherwise draft more offensively. Note that this card is affected by dexterity twice.
power
Master Reality
1
B-
Whenever a card is created during combat, Upgrade it.
skill
Wave of the Hand
1
C-
Whenever you gain Block this turn, apply 1 Weak to ALL enemies.
attack
Mind Blast
2
C
Innate.
Deal damage equal to the number of cards in your draw pile.
Bronze Scales
common
Start each combat with 3 Thorns.
D+
B-
C+
C
Oddly Smooth Stone
common
At the start of each combat, gain 1 Dexterity.
B
A-
B
B
Kunai
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
C+
S-
C+
B-
Mercury Hourglass
uncommon
At the start of your turn, deal 3 damage to ALL enemies.
C
C
C
C
Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
D
D-
D-
D-
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A-
A
A
A
Calipers
rare
At the start of your turn, lose 15 Block rather than all of your Block.
D
C+
B-
C-
Dead Branch
rare
Whenever you Exhaust a card, add a random card to your hand.
S+
S
B-
S
Thread and Needle
rare
At the start of each combat, gain 4 Plated Armor.
A-
A+
A
A
Torii
rare
Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
C-
C+
C+
C+
Turnip
rare
You can no longer become Frail.
B-
B
C+
B
Charon's Ashes
rare
Whenever you Exhaust a card, deal 3 damage to ALL enemies.
B+
Duality
uncommon
Whenever you play an Attack, gain 1 temporary Dexterity.
C-
skill
Panic Button
0
C+
Gain 30 Block.
You cannot gain Block from cards for the next 2 turns.
Exhaust.
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
A-
A
A-
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed