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skill

Darkness

1
D+
Channel 1 Dark.



skill

Darkness+

1
D+
Channel 1 Dark.
Trigger the passive ability of all Dark orbs.
Although dark is a powerful orb, it is probably one of the most difficult to use effectively. It doesn't do any damage until it is evoked, and for maximum efficiency really needs to be played with dualcast or multicast. It can scale two very high numbers on boss encounters, which is important when trying to trigger a certain health threshold - for example, it is possible to kill the time eater before it does its half-health heal. I find the upgrade to be fairly unremarkable as well, as typically there will be other orbs active and not necessarily multiple dark orbs. Only take this if you are planning to make the most of dark or are severely lacking in DPS right before the first boss.



skill

Dualcast

1
B-
Evoke your next Orb 2 times.




skill

Multi-Cast

X
B
Evoke your next Orb X times.




attack

Barrage

1
B-
Deal 4 damage for each Channeled Orb.




attack

Beam Cell

0
B-
Deal 3 damage and apply 1 Vulnerable.




power

Biased Cognition

1
A
Gain 4 Focus.
At the start of each turn, lose 1 Focus.




attack

Bullseye

1
C-
Deal 8 damage.
Apply 2 Lock-On.




power

Capacitor

1
B-
Gain 2 Orb slots.




attack

Compile Driver

1
C+
Deal 7 damage.
Draw 1 card for each unique Orb you have.




skill

Consume

2
C+
Gain 2 Focus.
Lose 1 Orb Slot.




skill

Darkness

1
D+
Channel 1 Dark.




power

Defragment

1
B+
Gain 1 Focus.




power

Electrodynamics

2
B+
Lightning now hits ALL enemies.
Channel 2 Lightning.




power

Loop

1
B-
At the start of your turn, use the passive ability of your next Orb.




skill

Recursion

1
C-
Evoke your next Orb.
Channel the Orb that was just Evoked.




attack

Ritual Dagger

1
C+
Deal 15 Damage.
If this kills an enemy, permanently increase this card's damage by 3.
Exhaust.




power

Sadistic Nature

0
B
Whenever you apply a Debuff to an enemy, they take 5 damage.




skill

Trip

0
C+
Apply 2 Vulnerable.

Bag of Marbles
common
At the start of each combat, apply 1 Vulnerable to ALL enemies.
A
A-
B+
A
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A-
A
A
A
Torii
rare
Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
C-
C+
C+
C+
Odd Mushroom
event
When Vulnerable, take 25% more damage rather than 50%.
C-
C-
C-
C-
Hand Drill
shop
Whenever you break an enemy's Block, apply 2 Vulnerable.
C+
D+
D+
C+

Data Disk
common
Start each combat with 1 Focus.
B+

Inserter
boss
Every 2 turns, gain 1 Orb Slot.
A

Runic Capacitor
shop
Start each combat with 3 additional Orb slots.
B
Paper Phrog
uncommon
Enemies with Vulnerable take 75% more damage rather than 50%.
A
Champion Belt
rare
Whenever you apply Vulnerable, also apply 1 Weak.
B-
Paper Krane
uncommon
Enemies with Weak deal 40% less damage rather than 25%.
A+



attack

Hyperbeam

2
B-
Deal 26 damage to ALL enemies.
Lose 3 Focus.




skill

Reprogram

1
D-
Lose 1 Focus.
Gain 1 Strength.
Gain 1 Dexterity.

Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
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