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attack
Crush Joints
1
B-
Deal 8 damage.
If the last card played this combat was a Skill, apply 1 Vulnerable.
attack
Crush Joints+
1
B-
Deal 10 damage.
If the last card played this combat was a Skill, apply 2 Vulnerable.
Crush joints is a difficult card to play since you need to play a skill beforehand. Skills tend to be defensive, and attacks offensive, so this is intentionally designed to be awkward. Note that miracle classes as a skill. Since this card only applies one stack of vulnerable it might not look that valuable, but it is important to remember that wrath and divinity are greatly enhanced by vulnerable, closing causing wrath to deal 3x the damage and divinity to deal 4.5x the damage.
attack
Crush Joints
1
B-
Deal 8 damage.
If the last card played this combat was a Skill, apply 1 Vulnerable.
skill
Indignation
1
D
If you are in Wrath, apply 3 Vulnerable to ALL enemies, otherwise enter Wrath.
attack
Wallop
2
B
Deal 9 damage.
Gain Block equal to unblocked damage dealt.
attack
Ritual Dagger
1
C+
Deal 15 Damage.
If this kills an enemy, permanently increase this card's damage by 3.
Exhaust.
power
Sadistic Nature
0
B
Whenever you apply a Debuff to an enemy, they take 5 damage.
skill
Trip
0
C+
Apply 2 Vulnerable.
Bag of Marbles
common
At the start of each combat, apply 1 Vulnerable to ALL enemies.
A
A-
B+
A
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
A-
A-
A-
Odd Mushroom
event
When Vulnerable, take 25% more damage rather than 50%.
C-
C-
C-
C-
Hand Drill
shop
Whenever you break an enemy's Block, apply 2 Vulnerable.
C+
D+
D+
C+
Paper Phrog
uncommon
Enemies with Vulnerable take 75% more damage rather than 50%.
A
Champion Belt
rare
Whenever you apply Vulnerable, also apply 1 Weak.
B-
attack
Signature Move
2
E
Can only be played if this is the only Attack in your hand.
Deal 30 damage.
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed