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power
Creative AI
3
B
At the start of each turn, add a random Power card to your hand.
power
Creative AI+
2
B
At the start of each turn, add a random Power card to your hand.
Creative AI is a win condition and fits into the power archetype the defect has. Many of the defect’s powers trigger when playing other powers, such as storm, so this tends to spiral out of control quickly. If your deck is lacking any sort of direction or win condition, creative AI can come in handy. It obviously synergises very well with amplify. This card’s downside is that it is very slow and also very expensive so in hallway fights you might find yourself not able to play it. However, just like demon form, it can single-handedly turn the tide in boss battles. Note that this archetype is very heavily countered by the awakened, so consider playing slowly and holding back on this power until the awakened reaches phase 2.
skill
Amplify
1
D-
This turn, your next Power is played twice.
skill
Force Field
4
D
Costs 1 less for each Power card played this combat.
Gain 12 Block.
power
Heatsinks
1
E+
Whenever you play a Power card, draw 1 card.
power
Storm
1
E
Whenever you play a Power, Channel 1 Lightning.
attack
Mind Blast
2
C
Innate.
Deal damage equal to the number of cards in your draw pile.
Frozen Egg
uncommon
Whenever you add a Power card to your deck, Upgrade it.
B+
B+
B+
B+
Mummified Hand
uncommon
Whenever you play a Power, a random card in your hand costs 0 for the turn.
B-
B-
A-
B-
Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
B-
B+
A-
B+
Gambling Chip
rare
At the start of each combat, discard any number of cards then draw that many.
A-
A
A-
A
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+
C-
C-
C-
curse
Regret
Unplayable.
At the end of your turn, lose 1 HP for each card in your hand.
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
B-
C-
B-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
A-
A
A-
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed