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power

Creative AI

3

B

At the start of each turn, add a random Power card to your hand.

power

Creative AI+

2

B

At the start of each turn, add a random Power card to your hand.

Creative AI

What we think of Creative AI

Creative AI is a win condition and fits into the power archetype the defect has. Many of the defect’s powers trigger when playing other powers, such as storm, so this tends to spiral out of control quickly. If your deck is lacking any sort of direction or win condition, creative AI can come in handy. It obviously synergises very well with amplify. This card’s downside is that it is very slow and also very expensive so in hallway fights you might find yourself not able to play it. However, just like demon form, it can single-handedly turn the tide in boss battles. Note that this archetype is very heavily countered by the awakened, so consider playing slowly and holding back on this power until the awakened reaches phase 2.

Card Super Synergies

  • skill

    Amplify

    1

    D-

    This turn, your next Power is played twice.

  • skill

    Force Field

    4

    D

    Costs 1 less for each Power card played this combat.
    Gain 12 Block.

  • power

    Heatsinks

    1

    E+

    Whenever you play a Power card, draw 1 card.

  • power

    Storm

    1

    E

    Whenever you play a Power, Channel 1 Lightning.

Card Synergies

  • attack

    Mind Blast

    2

    C

    Innate.
    Deal damage equal to the number of cards in your draw pile.

Relic Synergies

  • Frozen Egg

    uncommon

    Whenever you add a Power card to your deck, Upgrade it.

    B+

    B+

    B+

    B+

  • Mummified Hand

    uncommon

    Whenever you play a Power, a random card in your hand costs 0 for the turn.

    B-

    B-

    A-

    B-

  • Bird-Faced Urn

    rare

    Whenever you play a Power, heal 2 HP.

    B-

    B+

    A-

    B+

  • Gambling Chip

    rare

    At the start of each combat, discard any number of cards then draw that many.

    A-

    A

    A-

    A

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

  • Pocketwatch

    rare

    Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.

    C+

    C-

    C-

    C-

Card Antisynergies

  • curse

    Regret

    Unplayable.
    At the end of your turn, lose 1 HP for each card in your hand.

Relic Antisynergies

  • Unceasing Top

    rare

    Whenever you have no cards in hand during your turn, draw a card.

    D-

    B-

    C-

    B-

  • Velvet Choker

    boss

    Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.

    A

    A-

    A

    A-

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