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skill
Consume
2
C+
Gain 2 Focus.
Lose 1 Orb Slot.
skill
Consume+
2
C+
Gain 3 Focus.
Lose 1 Orb Slot.
Since focus is incredibly rare, consume is actually an extremely powerful card. Its downside however is non-negligible, and you definitely need some sources are slot game in order to make consume worth it. You never need multiple copies of consume since it does not exhaust. Consume pairs best with inserter, as you can consume as many times as you like without ever having to worry about using up all of your orb slots.
Relic Supersynergies are fixed!
Inserter
boss
Every 2 turns, gain 1 Orb Slot.
A
attack
Ball Lightning
1
C+
Deal 7 damage.
Channel 1 Lightning.
power
Biased Cognition
1
A
Gain 4 Focus.
At the start of each turn, lose 1 Focus.
power
Capacitor
1
B-
Gain 2 Orb slots.
skill
Chaos
1
C-
Channel 1 random Orb.
skill
Chill
0
A-
Channel 1 Frost for each enemy in combat.
Exhaust.
attack
Cold Snap
1
B-
Deal 6 damage.
Channel 1 Frost.
skill
Consume
2
C+
Gain 2 Focus.
Lose 1 Orb Slot.
skill
Coolheaded
1
A-
Channel 1 Frost.
Draw 1 card.
skill
Darkness
1
D+
Channel 1 Dark.
power
Defragment
1
B+
Gain 1 Focus.
attack
Doom and Gloom
2
C
Deal 10 damage to ALL enemies.
Channel 1 Dark.
skill
Dualcast
1
B-
Evoke your next Orb 2 times.
power
Echo Form
3
A+
The first card you play each turn is played twice.
Ethereal.
skill
Fission
0
B-
Remove all of your Orbs.
Gain and draw 1 card for each Orb removed.
Exhaust.
skill
Glacier
2
B+
Gain 7 Block.
Channel 2 Frost.
attack
Meteor Strike
5
F+
Deal 24 damage.
Channel 3 Plasma.
skill
Multi-Cast
X
B
Evoke your next Orb X times.
skill
Rainbow
2
B-
Channel 1 Lightning, 1 Frost, and 1 Dark.
Exhaust.
skill
Recursion
1
C-
Evoke your next Orb.
Channel the Orb that was just Evoked.
skill
Recycle
1
C
Exhaust a card.
Gain equal to its cost.
power
Static Discharge
1
B+
Whenever you receive unblocked attack damage, Channel 1 Lightning.
power
Storm
1
E
Whenever you play a Power, Channel 1 Lightning.
skill
Tempest
X
C+
Channel X Lightning.
Exhaust.
skill
Zap
1
C-
Channel 1 Lightning.
skill
Madness
1
C
Reduce the cost of a random card in your hand cost to 0 this combat.
Exhaust.
curse
Normality
Unplayable.
You cannot play more than 3 cards this turn.
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A-
A
A
A
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
A-
A
A-
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+
C-
C-
C-
Cracked Core
starter
At the start of each combat, Channel 1 Lightning.
C
Data Disk
common
Start each combat with 1 Focus.
B+
Gold-Plated Cables
uncommon
Your rightmost Orb triggers its passive an additional time.
B+
Symbiotic Virus
uncommon
At the start of each combat, Channel 1 Dark.
B-
Nuclear Battery
boss
At the start of each combat, Channel 1 Plasma.
B+
Runic Capacitor
shop
Start each combat with 3 additional Orb slots.
B
Frozen Core
boss
Replaces Cracked Core. If you end your turn with empty Orb slots, channel 1 Frost.
A-
skill
Fusion
2
B-
Channel 1 Plasma.
attack
Hyperbeam
2
B-
Deal 26 damage to ALL enemies.
Lose 3 Focus.
skill
Reprogram
1
D-
Lose 1 Focus.
Gain 1 Strength.
Gain 1 Dexterity.
curse
Regret
Unplayable.
At the end of your turn, lose 1 HP for each card in your hand.
Letter Opener
uncommon
Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
D
A
B
B
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
B-
C-
B-
Emotion Chip
rare
At the start of each turn, if you took any damage last turn, trigger the passive ability of all your Orbs.
B-
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed