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attack

Conclude

1

B+

Deal 12 damage to ALL enemies.
End your turn.

attack

Conclude+

1

B+

Deal 16 damage to ALL enemies.
End your turn.

Conclude

What we think of Conclude

Because conclude is so energy efficient, I often find myself picking this. It is fast damage that makes light work of hallway fights. Usually, the end turn effect isn't relevant as you can simply play it as your last card of the turn. On the other hand, This makes it difficult and risky to use in conjunction with wrath , as you must end the turn in wrath as well. Note that it also has terrible synergy with other end turn cards, so beware when taking multiple copies of conclude and other cards such as vault.

Card Synergies

  • attack

    Conclude

    1

    B+

    Deal 12 damage to ALL enemies.
    End your turn.

  • skill

    Meditate

    1

    B+

    Put a card from your discard pile into your hand and Retain it.
    Enter Calm.
    End your turn.

  • skill

    Wish

    3

    B-

    Choose one: Gain 6 Plated Armor, 3 Strength, or 25 Gold.
    Exhaust.

  • skill

    Wreath of Flame

    1

    C-

    Your next Attack deals 5 additional damage.

  • skill

    J.A.X.

    0

    B+

    Lose 3 HP.
    Gain 2 Strength.

  • skill

    Trip

    0

    C+

    Apply 2 Vulnerable.

Relic Synergies

  • Vajra

    common

    At the start of each combat, gain 1 Strength.

    A+

    A

    A

    A+

  • Molten Egg

    uncommon

    Whenever you add an Attack card to your deck, it is Upgraded.

    A-

    A-

    A-

    A-

  • Shuriken

    uncommon

    Every time you play 3 Attacks in a single turn, gain 1 Strength.

    A-

    S

    B

    A

  • Sling of Courage

    shop

    Start each Elite combat with 2 Strength.

    C-

    D+

    D+

    C-

  • Girya

    rare

    You can now gain Strength at Rest Sites. (3 times max)

    A-

  • Brimstone

    shop

    At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.

    D+

Card Antisynergies

  • attack

    Signature Move

    2

    E

    Can only be played if this is the only Attack in your hand.
    Deal 30 damage.

  • power

    Mayhem

    2

    D

    At the start of your turn, play the top card of your draw pile.

Relic Antisynergies

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

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