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attack

Compile Driver

1

C+

Deal 7 damage.
Draw 1 card for each unique Orb you have.

attack

Compile Driver+

1

C+

Deal 10 damage.
Draw 1 card for each unique Orb you have.

Compile Driver

What we think of Compile Driver

Compile driver can draw a decent amount of cards, and very reliably draws at least one, putting it on par with quick slash. It is better from act 2 on with when you have a variety of orbs, more slots, and more energy to make use of the draw.

Card Synergies

  • attack

    Ball Lightning

    1

    C+

    Deal 7 damage.
    Channel 1 Lightning.

  • skill

    Chaos

    1

    C-

    Channel 1 random Orb.

  • skill

    Chill

    0

    A-

    Channel 1 Frost for each enemy in combat.
    Exhaust.

  • attack

    Cold Snap

    1

    B-

    Deal 6 damage.
    Channel 1 Frost.

  • skill

    Coolheaded

    1

    A-

    Channel 1 Frost.
    Draw 1 card.

  • skill

    Darkness

    1

    D+

    Channel 1 Dark.

  • attack

    Doom and Gloom

    2

    C

    Deal 10 damage to ALL enemies.
    Channel 1 Dark.

  • skill

    Fusion

    2

    B-

    Channel 1 Plasma.

  • skill

    Glacier

    2

    B+

    Gain 7 Block.
    Channel 2 Frost.

  • attack

    Meteor Strike

    5

    F+

    Deal 24 damage.
    Channel 3 Plasma.

  • skill

    Rainbow

    2

    B-

    Channel 1 Lightning, 1 Frost, and 1 Dark.
    Exhaust.

  • power

    Static Discharge

    1

    B+

    Whenever you receive unblocked attack damage, Channel 1 Lightning.

  • power

    Storm

    1

    E

    Whenever you play a Power, Channel 1 Lightning.

  • skill

    Tempest

    X

    C+

    Channel X Lightning.
    Exhaust.

  • skill

    Zap

    1

    C-

    Channel 1 Lightning.

  • skill

    Beta

    2

    E

    Shuffle an Omega into your draw pile.
    Exhaust.

  • skill

    Chrysalis

    2

    B-

    Add 3 random Skills into your Draw Pile.
    They cost 0 this combat.
    Exhaust.

  • skill

    Metamorphosis

    2

    B

    Add 3 random Attacks into your Draw Pile.
    They cost 0 this combat.
    Exhaust.

  • power

    Panache

    0

    D+

    Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

Relic Synergies

  • Happy Flower

    common

    Every 3 turns, gain 1 Energy.

    C

    C

    C

    C

  • Molten Egg

    uncommon

    Whenever you add an Attack card to your deck, it is Upgraded.

    A-

    A-

    A-

    A-

  • Frozen Eye

    rare

    When viewing your Draw Pile, the cards are now shown in order.

    C

    C+

    C

    D

  • Sundial

    rare

    Every 3 times you shuffle your deck, gain 2 Energy.

    D+

    C

    C-

    C

  • The Abacus

    shop

    Gain 6 Block whenever you shuffle your draw pile.

    D+

    C-

    D+

    D+

  • Cracked Core

    starter

    At the start of each combat, Channel 1 Lightning.

    C

  • Symbiotic Virus

    uncommon

    At the start of each combat, Channel 1 Dark.

    B-

  • Nuclear Battery

    boss

    At the start of each combat, Channel 1 Plasma.

    B+

  • Melange

    shop

    Whenever you shuffle your draw pile, Scry 3.

    C-

Card Antisynergies

  • skill

    Dualcast

    1

    B-

    Evoke your next Orb 2 times.

  • skill

    Fission

    0

    B-

    Remove all of your Orbs.
    Gain and draw 1 card for each Orb removed.
    Exhaust.

  • skill

    Multi-Cast

    X

    B

    Evoke your next Orb X times.

  • skill

    Recursion

    1

    C-

    Evoke your next Orb.
    Channel the Orb that was just Evoked.

  • curse

    Regret

    Unplayable.
    At the end of your turn, lose 1 HP for each card in your hand.

Relic Antisynergies

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

  • Velvet Choker

    boss

    Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.

    A

    A-

    A

    A-

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