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power

Combust

1

C-

At the end of your turn, lose 1 HP and deal 5 damage to ALL enemies.

power

Combust+

1

C-

At the end of your turn, lose 1 HP and deal 7 damage to ALL enemies.

Combust

What we think of Combust

Generally this card is not as effective as it first seems, since its aoe effect is often to its detriment: typically, you want to kill enemies one by one in quick succession rather than slowly whittling them all down at the same time. it is easy for the health loss to stack up over time, particularly during longer encounters and boss fights. On the other hand, this is good versus enemies who apply the weak debuff or have other forms of attack damage mitigation, such as the byrds. This card is exceptionally powerful with Rupture, as it also grants you one strength per turn.

Card Super Synergies

  • attack

    Blood for Blood

    4

    D+

    Costs 1 less for each time you lose HP in combat.
    Deal 18 damage.

  • power

    Rupture

    1

    D-

    Whenever you lose HP from a card, gain 1 Strength.

Relic Super Synergies

Relic Supersynergies are fixed!

  • Tungsten Rod

    rare

    Whenever you would lose HP, lose 1 less.

    S

    S-

    S-

    S-

Card Synergies

  • skill

    Dual Wield

    1

    D+

    Create a copy of an Attack or Power card in your hand.

  • attack

    Feed

    1

    S+

    Deal 10 damage.
    If Fatal, raise your Max HP by 3. Exhaust.

  • attack

    Reaper

    2

    A

    Deal 4 damage to ALL enemies. Heal for unblocked damage.
    Exhaust.

  • skill

    Bandage Up

    0

    S-

    Heal 4 HP.
    Exhaust.

  • attack

    Bite

    1

    B+

    Deal 7 damage.
    Heal 2 HP.

  • skill

    Trip

    0

    C+

    Apply 2 Vulnerable.

Relic Synergies

  • Blood Vial

    common

    At the start of each combat, heal 2 HP.

    C-

    B-

    C+

    B-

  • Juzu Bracelet

    common

    Regular enemy combats are no longer encountered in ? rooms.

    B

    B

    B

    B

  • Regal Pillow

    common

    Heal an additional 15 HP when you Rest.

    A-

    A

    A

    A

  • Singing Bowl

    common

    When adding cards to your deck, you may gain +2 Max HP instead.

    S

    S

    S

    S

  • Strawberry

    common

    Raise your Max HP by 7.

    C

    C+

    C+

    C+

  • Centennial Puzzle

    uncommon

    The first time you lose HP each combat, draw 3 cards.

    B

    B-

    B-

    B-

  • Darkstone Periapt

    uncommon

    Whenever you obtain a Curse, increase your Max HP by 6.

    D+

    D+

    D+

    D+

  • Frozen Egg

    uncommon

    Whenever you add a Power card to your deck, Upgrade it.

    B+

    B+

    B+

    B+

  • Meat on the Bone

    uncommon

    If your HP is at or below 50% at the end of combat, heal 12 HP.

    A-

    A

    A-

    A

  • Mummified Hand

    uncommon

    Whenever you play a Power, a random card in your hand costs 0 for the turn.

    B-

    B-

    A-

    B-

  • Pantograph

    uncommon

    At the start of boss combats, heal 25 HP.

    B-

    B+

    B+

    B+

  • Pear

    uncommon

    Raise your Max HP by 10.

    B

    B+

    B+

    B+

  • Bird-Faced Urn

    rare

    Whenever you play a Power, heal 2 HP.

    B-

    B+

    A-

    B+

  • Gambling Chip

    rare

    At the start of each combat, discard any number of cards then draw that many.

    A-

    A

    A-

    A

  • Mango

    rare

    Raise your Max HP by 14.

    B-

    B

    B

    B

  • Eternal Feather

    uncommon

    For every 5 cards in your deck, heal 3 HP whenever you enter a Rest Site.

    B

    B+

    B+

    B+

  • Lizard Tail

    rare

    When you would die, heal to 50% of your Max HP instead (works once).

    B

    B

    B

    B

  • Tiny House

    boss

    Obtain 1 potion. Gain 30 Gold. Raise your Max HP by 5. Obtain 1 card. Upgrade 1 Random card.

    C-

    C-

    C-

    C-

  • Bloody Idol

    event

    Whenever you gain Gold, heal 5 HP.

    B-

    B+

    B+

    B+

  • Lee's Waffle

    shop

    Raise your Max HP by 7 and heal all of your HP.

    D+

    D+

    D+

    D+

  • Toy Ornithopter

    shop

    Whenever you use a potion, heal 5 HP.

    C-

    C

    C

    C

  • Face of Cleric

    event

    Raise your Max HP by 1 after each combat.

    B

    B+

    B

    B+

  • Meal Ticket

    shop

    Whenever you enter a shop room, heal 15 hp.

    C

    C+

    C+

    C+

  • Burning Blood

    starter

    At the end of combat, heal 6 HP.

    A

  • Runic Cube

    uncommon

    Whenever you lose HP, draw 1 card.

    B+

  • Self-Forming Clay

    uncommon

    Whenever you lose HP in combat, gain 3 Block next turn.

    D+

  • Black Blood

    boss

    Replaces Burning Blood. At the end of combat, heal 12 HP.

    C+

Relic Antisynergies

  • Runic Dodecahedron

    uncommon

    If your HP is full, gain 1 Energy at the start of each turn.

    D

    D-

    D-

    D-

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

  • Mark of the Bloom

    event

    You can no longer gain health.

    F

    F

    F

    F

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