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skill

Cloak And Dagger

1

B+

Gain 6 Block.
Add 1 Shiv to your hand.

skill

Cloak And Dagger+

1

B+

Gain 6 Block.
Add 2 Shivs to your hand.

Cloak And Dagger

What we think of Cloak And Dagger

Cloak and dagger is a consistently strong common card in the silent. It grants both a source of damage and defense and is easy to pick up. It is brilliant during act one. A deck does not need to be running the Shiv archetype to warrant picking this up. Note that it is very reliable at triggering Orange Pellets, as it is a skill and an attack for 1 energy.

Relic Super Synergies

Relic Supersynergies are fixed!

  • Orange Pellets

    shop

    Whenever you play a Power, Attack, and Skill in the same turn, remove all of your Debuffs.

    D

    D+

    D

    D

Card Synergies

  • power

    A Thousand Cuts

    2

    B

    Whenever you play a card, deal 1 damage to ALL enemies.

  • power

    Accuracy

    1

    D+

    Shivs deal 4 additional damage.

  • power

    After Image

    1

    A+

    Whenever you play a card, gain 1 Block.

  • skill

    Blade Dance

    1

    C+

    Add 3 Shivs to your hand.

  • skill

    Blur

    1

    C+

    Gain 5 Block.
    Block is not removed at the start of your next turn.

  • power

    Caltrops

    1

    A-

    Whenever you are attacked, deal 3 damage to the attacker.

  • attack

    Choke

    2

    C-

    Deal 12 damage.
    Whenever you play a card this turn, targeted enemy loses 3 HP.

  • skill

    Cloak And Dagger

    1

    B+

    Gain 6 Block.
    Add 1 Shiv to your hand.

  • power

    Envenom

    2

    A

    Whenever an attack deals unblocked damage, apply 1 Poison.

  • attack

    Finisher

    1

    C

    Deal 6 damage for each Attack played this turn.

  • power

    Footwork

    1

    A

    Gain 2 Dexterity.

  • power

    Infinite Blades

    1

    B+

    At the start of your turn, add a Shiv to your hand.

  • skill

    Storm of Steel

    1

    B-

    Discard your hand.
    Add 1 Shiv to your hand for each card discarded.

  • attack

    Mind Blast

    2

    C

    Innate.
    Deal damage equal to the number of cards in your draw pile.

  • attack

    Shiv

    0

    B

    Deal 4 damage.
    Exhaust.

Relic Synergies

  • Bronze Scales

    common

    Start each combat with 3 Thorns.

    D+

    B-

    C+

    C

  • Pen Nib

    common

    Every 10th Attack you play deals double damage.

    A

    A-

    B

    A

  • Kunai

    uncommon

    Every time you play 3 Attacks in a single turn, gain 1 Dexterity.

    C+

    S-

    C+

    B-

  • Mercury Hourglass

    uncommon

    At the start of your turn, deal 3 damage to ALL enemies.

    C

    C

    C

    C

  • Ornamental Fan

    uncommon

    Every time you play 3 Attacks in a single turn, gain 4 Block.

    C-

    C+

    D+

    C-

  • Runic Dodecahedron

    uncommon

    If your HP is full, gain 1 Energy at the start of each turn.

    D

    D-

    D-

    D-

  • Shuriken

    uncommon

    Every time you play 3 Attacks in a single turn, gain 1 Strength.

    A-

    S

    B

    A

  • Toxic Egg

    uncommon

    Whenever you add a Skill card to your deck, it is Upgraded.

    A-

    A

    A

    A

  • Calipers

    rare

    At the start of your turn, lose 15 Block rather than all of your Block.

    D

    C+

    B-

    C-

  • Thread and Needle

    rare

    At the start of each combat, gain 4 Plated Armor.

    A-

    A+

    A

    A

  • Torii

    rare

    Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.

    C-

    C+

    C+

    C+

  • Unceasing Top

    rare

    Whenever you have no cards in hand during your turn, draw a card.

    D-

    B-

    C-

    B-

  • Turnip

    rare

    You can no longer become Frail.

    B-

    B

    C+

    B

  • The Boot

    common

    Whenever you would deal 4 or less unblocked Attack damage, increase it to 5.

    D-

    C

    C

    D-

  • Ninja Scroll

    uncommon

    Start each combat with 3 Shivs in hand.

    B

Card Antisynergies

  • power

    Wraith Form

    3

    S

    Gain 2 Intangible.
    At the end of your turn, lose 1 Dexterity.

  • skill

    Panic Button

    0

    C+

    Gain 30 Block.
    You cannot gain Block from cards for the next 2 turns.
    Exhaust.

Relic Antisynergies

  • Dead Branch

    rare

    Whenever you Exhaust a card, add a random card to your hand.

    S+

    S

    B-

    S

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

  • Velvet Choker

    boss

    Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.

    A

    A-

    A

    A-

  • Strange Spoon

    shop

    Cards which Exhaust when played will instead discard 50% of the time.

    B+

    C-

    B-

    B+

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