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skill

Cloak And Dagger

1
B+
Gain 6 Block.
Add 1 Shiv to your hand.



skill

Cloak And Dagger+

1
B+
Gain 6 Block.
Add 2 Shivs to your hand.
Cloak and dagger is a consistently strong common card in the silent. It grants both a source of damage and defense and is easy to pick up. It is brilliant during act one. A deck does not need to be running the Shiv archetype to warrant picking this up. Note that it is very reliable at triggering Orange Pellets, as it is a skill and an attack for 1 energy.
Relic Supersynergies are fixed!
Orange Pellets
shop
Whenever you play a Power, Attack, and Skill in the same turn, remove all of your Debuffs.
D
D+
D
D



power

A Thousand Cuts

2
B
Whenever you play a card, deal 1 damage to ALL enemies.




power

Accuracy

1
D+
Shivs deal 4 additional damage.




power

After Image

1
A+
Whenever you play a card, gain 1 Block.




skill

Blade Dance

1
C+
Add 3 Shivs to your hand.




skill

Blur

1
C+
Gain 5 Block.
Block is not removed at the start of your next turn.




power

Caltrops

1
A-
Whenever you are attacked, deal 3 damage to the attacker.




attack

Choke

2
C-
Deal 12 damage.
Whenever you play a card this turn, targeted enemy loses 3 HP.




skill

Cloak And Dagger

1
B+
Gain 6 Block.
Add 1 Shiv to your hand.




power

Envenom

2
A
Whenever an attack deals unblocked damage, apply 1 Poison.




attack

Finisher

1
C
Deal 6 damage for each Attack played this turn.




power

Footwork

1
A
Gain 2 Dexterity.




power

Infinite Blades

1
B+
At the start of your turn, add a Shiv to your hand.




skill

Storm of Steel

1
B-
Discard your hand.
Add 1 Shiv to your hand for each card discarded.




attack

Mind Blast

2
C
Innate.
Deal damage equal to the number of cards in your draw pile.




attack

Shiv

0
B
Deal 4 damage.
Exhaust.

Bronze Scales
common
Start each combat with 3 Thorns.
D+
B-
C+
C
Pen Nib
common
Every 10th Attack you play deals double damage.
A
A-
B
A
Kunai
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
C+
S-
C+
B-
Mercury Hourglass
uncommon
At the start of your turn, deal 3 damage to ALL enemies.
C
C
C
C
Ornamental Fan
uncommon
Every time you play 3 Attacks in a single turn, gain 4 Block.
C-
C+
D+
C-
Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
D
D-
D-
D-
Shuriken
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Strength.
A-
S
B
A
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A-
A
A
A
Calipers
rare
At the start of your turn, lose 15 Block rather than all of your Block.
D
C+
B-
C-
Thread and Needle
rare
At the start of each combat, gain 4 Plated Armor.
A-
A+
A
A
Torii
rare
Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
C-
C+
C+
C+
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
B-
C-
B-

Turnip
rare
You can no longer become Frail.
B-
B
C+
B

The Boot
common
Whenever you would deal 4 or less unblocked Attack damage, increase it to 5.
D-
C
C
D-
Ninja Scroll
uncommon
Start each combat with 3 Shivs in hand.
B



power

Wraith Form

3
S
Gain 2 Intangible.
At the end of your turn, lose 1 Dexterity.




skill

Panic Button

0
C+
Gain 30 Block.
You cannot gain Block from cards for the next 2 turns.
Exhaust.

Dead Branch
rare
Whenever you Exhaust a card, add a random card to your hand.
S+
S
B-
S
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
A-
A
A-
Strange Spoon
shop
Cards which Exhaust when played will instead discard 50% of the time.
B+
C-
B-
B+
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