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attack

Claw

0

C

Deal 3 damage.
All Claw cards deal 2 additional damage this combat.

attack

Claw+

0

C

Deal 5 damage.
All Claw cards deal 2 additional damage this combat.

Claw

What we think of Claw

Claw is an incredibly divisive card among the community. It has the potential to scale extremely well, but before scaling is relatively unimpressive. Effects that allow you to play claw multiple times, such as hologram, reboot and all for one, can help to scale claw quickly before fights become overwhelming. Even when not trying to draught claw as a win condition, it is normally alright to pick one copy up early as a 0 cost card when you typically don't have any form of energy gain in act 1. Although it scales extremely slowly on its own, it can provide significant DPS in long boss battles, especially in skill heavy decks. Claw decks often run hello world because it can generate additional claws.

Card Super Synergies

  • attack

    Claw

    0

    C

    Deal 3 damage.
    All Claw cards deal 2 additional damage this combat.

  • skill

    Hologram

    1

    B+

    Gain 3 Block.
    Return a card from your discard pile to your hand.
    Exhaust.

Card Synergies

  • attack

    All For One

    2

    C

    Deal 10 damage.
    Put all Cost 0 cards from your discard pile into your hand.

  • power

    Hello World

    1

    B-

    At the start of your turn, add a random Common card into your hand.

  • power

    Machine Learning

    1

    B+

    Draw 1 additional card at the start of each turn.

  • attack

    Scrape

    1

    D+

    Deal 7 damage.
    Draw 4 cards.
    Discard all cards drawn this way that do not cost 0.

  • skill

    Skim

    1

    C+

    Draw 3 cards.

  • power

    Panache

    0

    D+

    Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

  • skill

    Violence

    0

    B-

    Place 3 random Attack cards from your draw pile into your hand.
    Exhaust.

  • curse

    Regret

    Unplayable.
    At the end of your turn, lose 1 HP for each card in your hand.

Relic Synergies

  • Kunai

    uncommon

    Every time you play 3 Attacks in a single turn, gain 1 Dexterity.

    C+

    S-

    C+

    B-

  • Molten Egg

    uncommon

    Whenever you add an Attack card to your deck, it is Upgraded.

    A-

    A-

    A-

    A-

  • Ornamental Fan

    uncommon

    Every time you play 3 Attacks in a single turn, gain 4 Block.

    C-

    C+

    D+

    C-

  • Shuriken

    uncommon

    Every time you play 3 Attacks in a single turn, gain 1 Strength.

    A-

    S

    B

    A

  • Unceasing Top

    rare

    Whenever you have no cards in hand during your turn, draw a card.

    D-

    B-

    C-

    B-

  • Nunchaku

    rare

    Every time you play 10 Attacks, gain 1 Energy.

    B-

    B+

    B-

    B

  • Wrist Blade

    boss

    Attacks that cost 0 deal 4 additional damage.

    C

Card Antisynergies

  • curse

    Normality

    Unplayable.
    You cannot play more than 3 cards this turn.

Relic Antisynergies

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

  • Velvet Choker

    boss

    Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.

    A

    A-

    A

    A-

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