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attack

Clash

0
D-
Can only be played if every card in your hand is an Attack.
Deal 14 damage.



attack

Clash+

0
D-
Can only be played if every card in your hand is an Attack.
Deal 18 damage.
Although this card is powerful on earlier ascensions, as soon as Ascender’s Bane starts appearing in the deck this card becomes extremely unreliable. In theory, clash can be played so long as you play out the other skills and powers in your hand, but in practice this is often clunky, not optimal, or too expensive, and curses and status cards are often impossible to play out.



skill

Second Wind

1
D+
Exhaust all non-Attack cards in your hand and gain 5 Block for each.




attack

Sever Soul

2
C+
Exhaust all non-Attack cards in your hand.
Deal 16 damage.

Relic Supersynergies are fixed!
Blue Candle
uncommon
Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.
C-
D+
D+
D+
Medical Kit
shop
Status cards can now be played. Playing a Status will Exhaust the card.
B-
B-
B-
B-



skill

Dual Wield

1
D+
Create a copy of an Attack or Power card in your hand.




skill

Flex

0
D
Gain 2 Strength.
At the end of your turn, lose 2 Strength.




skill

Rage

0
D+
Whenever you play an Attack this turn, gain 3 Block.




skill

Warcry

0
B-
Draw a card.
Place a card from your hand on top of your draw pile.
Exhaust.




power

Panache

0
D+
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.




skill

Thinking Ahead

0
B
Draw 2 cards.
Place a card from your hand on top of your draw pile.
Exhaust.




skill

Violence

0
B-
Place 3 random Attack cards from your draw pile into your hand.
Exhaust.

Kunai
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
C+
S-
C+
B-
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
A-
A-
A-
Ornamental Fan
uncommon
Every time you play 3 Attacks in a single turn, gain 4 Block.
C-
C+
D+
C-
Shuriken
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Strength.
A-
S
B
A
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
B-
C-
B-
Nunchaku
rare
Every time you play 10 Attacks, gain 1 Energy.
B-
B+
B-
B
Wrist Blade
boss
Attacks that cost 0 deal 4 additional damage.
C



power

Evolve

1
C
Whenever you draw a Status, draw 1 card.




attack

Immolate

2
S-
Deal 21 damage to ALL enemies.
Shuffle a Burn into your discard pile.




skill

Power Through

1
C-
Add 2 Wounds to your hand.
Gain 15 Block.




attack

Reckless Charge

0
B-
Deal 7 damage.
Shuffle a Dazed into your draw pile.




attack

Wild Strike

1
C+
Deal 12 damage.
Shuffle a Wound into your draw pile.




curse

Ascender's Bane
Unplayable.
Ethereal.
Cannot be removed from your deck.



curse

Clumsy
Unplayable.
Ethereal.



curse

Curse of the Bell
Unplayable.
Cannot be removed from your deck.



curse

Decay
Unplayable.
At the end of your turn, take 2 damage.



curse

Doubt
Unplayable.
At the end of your turn, gain 1 Weak.



curse

Injury
Unplayable.



curse

Necronomicurse
Unplayable.
There is no escape from this Curse.



curse

Normality
Unplayable.
You cannot play more than 3 cards this turn.



curse

Pain
Unplayable.
While in hand, lose 1 HP when other cards are played.



curse

Parasite
Unplayable.
If transformed or removed from your deck, lose 3 Max HP.



curse

Pride
Innate.
At the end of your turn, place a copy of this card on top of your draw pile.



curse

Regret
Unplayable.
At the end of your turn, lose 1 HP for each card in your hand.



curse

Shame
Unplayable.
At the end of your turn, gain 1 Frail.



curse

Writhe
Unplayable.
Innate.
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
A-
A
A-
Mark of Pain
boss
Gain 1 Energy at the start of each turn. Start combats with 2 Wounds in your draw pile.
A+
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