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attack
Carnage
2
B+
Ethereal.
Deal 20 damage.
attack
Carnage+
2
B+
Ethereal.
Deal 28 damage.
Carnage is a powerful card with very few downsides. I would definitely recommend this card early on in the run and later on it can do well as a solid source of damage if running a defensive deck. The ethereal nature of this card is almost completely irrelevant, as it is rarely a win condition and there are other ways of ending a fight.
skill
Double Tap
1
B
This turn, your next Attack is played twice.
skill
Bloodletting
0
B-
Lose 3 HP.
Gain
.
power
Dark Embrace
2
D+
Whenever a card is Exhausted, draw 1 card.
skill
Exhume
1
C
Choose an Exhausted card and put it in your hand.
Exhaust.
power
Feel No Pain
1
D
Whenever a card is Exhausted, gain 3 Block.
attack
Rampage
1
C
Deal 8 damage.
Every time this card is played, increase its damage by 5 for this combat.
skill
Warcry
0
B-
Draw a card.
Place a card from your hand on top of your draw pile.
Exhaust.
skill
Madness
1
C
Reduce the cost of a random card in your hand cost to 0 this combat.
Exhaust.
curse
Normality
Unplayable.
You cannot play more than 3 cards this turn.
Pen Nib
common
Every 10th Attack you play deals double damage.
A
A-
B
A
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
A-
A-
A-
Dead Branch
rare
Whenever you Exhaust a card, add a random card to your hand.
S+
S
B-
S
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
A-
A
A-
Strange Spoon
shop
Cards which Exhaust when played will instead discard 50% of the time.
B+
C-
B-
B+
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+
C-
C-
C-
Charon's Ashes
rare
Whenever you Exhaust a card, deal 3 damage to ALL enemies.
B+
attack
Carnage
2
B+
Ethereal.
Deal 20 damage.
skill
Ghostly Armor
1
B
Ethereal.
Gain 10 Block.
skill
Apparition
1
A-
Gain 1 Intangible.
Exhaust.
Ethereal.
curse
Ascender's Bane
Unplayable.
Ethereal.
Cannot be removed from your deck.
curse
Clumsy
Unplayable.
Ethereal.
curse
Regret
Unplayable.
At the end of your turn, lose 1 HP for each card in your hand.
Kunai
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
C+
S-
C+
B-
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
B-
C-
B-
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