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attack

Carnage

2
B+
Ethereal.
 Deal 20 damage.



attack

Carnage+

2
B+
Ethereal.
 Deal 28 damage.
Carnage is a powerful card with very few downsides. I would definitely recommend this card early on in the run and later on it can do well as a solid source of damage if running a defensive deck. The ethereal nature of this card is almost completely irrelevant, as it is rarely a win condition and there are other ways of ending a fight.



skill

Double Tap

1
B
This turn, your next Attack is played twice.




skill

Bloodletting

0
B-
Lose 3 HP.
 Gain  
  .
.




power

Dark Embrace

2
D+
Whenever a card is Exhausted, draw 1 card.




skill

Exhume

1
C
Choose an Exhausted card and put it in your hand.
 Exhaust.




power

Feel No Pain

1
D
Whenever a card is Exhausted, gain 3 Block.




attack

Rampage

1
C
Deal 8 damage.
 Every time this card is played, increase its damage by 5 for this combat.




skill

Warcry

0
B-
Draw a card.
 Place a card from your hand on top of your draw pile.
 Exhaust.




skill

Madness

1
C
Reduce the cost of a random card in your hand cost to 0 this combat.
 Exhaust.




curse

Normality
Unplayable.
 You cannot play more than 3 cards this turn.
Pen Nib
common
Every 10th Attack you play deals double damage.
A
A-
B
A
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
A-
A-
A-
Dead Branch
rare
Whenever you Exhaust a card, add a random card to your hand.
S+
S
B-
S
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
A-
A
A-
Strange Spoon
shop
Cards which Exhaust when played will instead discard 50% of the time.
B+
C-
B-
B+

Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+
C-
C-
C-
Charon's Ashes
rare
Whenever you Exhaust a card, deal 3 damage to ALL enemies.
B+



attack

Carnage

2
B+
Ethereal.
 Deal 20 damage.




skill

Ghostly Armor

1
B
Ethereal.
 Gain 10 Block.




skill

Apparition

1
A-
Gain 1 Intangible.
 Exhaust.
 Ethereal.




curse

Ascender's Bane
Unplayable.
 Ethereal.
 Cannot be removed from your deck.



curse

Clumsy
Unplayable.
 Ethereal.



curse

Regret
Unplayable.
 At the end of your turn, lose 1 HP for each card in your hand.
Kunai
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
C+
S-
C+
B-
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
B-
C-
B-
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