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skill
Burst
1
B
This turn your next Skill is played twice.
skill
Burst+
1
B
This turn your next 2 Skills are played twice.
Burst is a relatively strong card that greatly depends on your deck. The worst case scenario for this card is that you draw it on a turn where you have no other skills. On the other hand, if you can burst a key card skill as Malaise, Catalyst, or Adrenaline it becomes incredibly valuable. Due to its inconsistency, I often find myself picking other rares over burst but that is not to say that it can't be game winning in specific decks. Also note that this works with relics such as letter opener due to the increased number of skills being played.
skill
Adrenaline
0
S+
Gain .
Draw 2 cards.
Exhaust.
skill
Alchemize
1
A-
Obtain a random potion.
Exhaust.
skill
Catalyst
1
A-
Double an enemy's Poison.
Exhaust.
skill
Doppelganger
X
D+
Next turn, draw X cards and gain X Energy.
skill
Malaise
X
A
Enemy loses X Strength. Apply X Weak.
Exhaust.
skill
Bandage Up
0
S-
Heal 4 HP.
Exhaust.
Relic Supersynergies are fixed!
Letter Opener
uncommon
Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
D
A
B
B
skill
Apparition
1
A-
Gain 1 Intangible.
Exhaust.
Ethereal.
Art of War
common
If you do not play any Attacks during your turn, gain an extra Energy next turn.
D
C
C+
C+
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A-
A
A
A
Runic Pyramid
boss
At the end of your turn, you no longer discard your hand.
A-
B
B-
B-
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
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