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attack

Bullseye

1

C-

Deal 8 damage.
Apply 2 Lock-On.

attack

Bullseye+

1

C-

Deal 11 damage.
Apply 3 Lock-On.

Bullseye

What we think of Bullseye

Despite its name, lock on does not actually lock on to the target. Instead, it increases the damage that the target takes from lightning and dark orbs. I rarely find myself taking this card, as it is difficult to guarantee that you are hitting the right target or that you will have channelled enough orbs of the correct type for this to actually be effective. In theory, it can significantly increase a dark orb’s damage, but being able to cast this and evoke the orb on the same turn and on the right target is unlikely.

Card Synergies

  • attack

    Ball Lightning

    1

    C+

    Deal 7 damage.
    Channel 1 Lightning.

  • skill

    Chaos

    1

    C-

    Channel 1 random Orb.

  • skill

    Darkness

    1

    D+

    Channel 1 Dark.

  • attack

    Doom and Gloom

    2

    C

    Deal 10 damage to ALL enemies.
    Channel 1 Dark.

  • skill

    Rainbow

    2

    B-

    Channel 1 Lightning, 1 Frost, and 1 Dark.
    Exhaust.

  • power

    Static Discharge

    1

    B+

    Whenever you receive unblocked attack damage, Channel 1 Lightning.

  • power

    Storm

    1

    E

    Whenever you play a Power, Channel 1 Lightning.

  • skill

    Tempest

    X

    C+

    Channel X Lightning.
    Exhaust.

  • skill

    Zap

    1

    C-

    Channel 1 Lightning.

Relic Synergies

  • Molten Egg

    uncommon

    Whenever you add an Attack card to your deck, it is Upgraded.

    A-

    A-

    A-

    A-

  • Symbiotic Virus

    uncommon

    At the start of each combat, Channel 1 Dark.

    B-

Relic Antisynergies

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

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