Drag and drop your whole 'run' folder, 'character' folder or individual runs anywhere on the site.
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Introducing the new SpireSpy
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power
Buffer
2
B-
Prevent the next time you would lose HP.
power
Buffer+
2
B-
Prevent the next 2 times you would lose HP.
Buffer can be a powerful card depending on the circumstances. Obviously, enemies such as the birds make this extremely ineffective. On the other hand, it could block a huge hit from the gremlin nob, the giant slime, or the heart. When picked, buffer should be a priority upgrade.
skill
Amplify
1
D-
This turn, your next Power is played twice.
skill
Force Field
4
D
Costs 1 less for each Power card played this combat.
Gain 12 Block.
power
Heatsinks
1
E+
Whenever you play a Power card, draw 1 card.
power
Storm
1
E
Whenever you play a Power, Channel 1 Lightning.
Frozen Egg
uncommon
Whenever you add a Power card to your deck, Upgrade it.
B+
B+
B+
B+
Mummified Hand
uncommon
Whenever you play a Power, a random card in your hand costs 0 for the turn.
B-
B-
A-
B-
Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
B-
B+
A-
B+
Gambling Chip
rare
At the start of each combat, discard any number of cards then draw that many.
A-
A
A-
A
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
A-
A
A-
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+
C-
C-
C-
curse
Regret
Unplayable.
At the end of your turn, lose 1 HP for each card in your hand.
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
B-
C-
B-
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