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attack

Bowling Bash

1

C+

Deal 7 damage for each enemy in combat.

attack

Bowling Bash+

1

C+

Deal 10 damage for each enemy in combat.

Bowling Bash

What we think of Bowling Bash

I like to take one copy of this card in my deck, particularly if I am offered one during act one. It makes multi enemy hallway fights a breeze if drawn early and can deal relevant damage in most boss fights as well. It's not exciting, but is a source of fast damage versus bandits, byrds or gremlins etc.

Card Synergies

  • attack

    Talk to the Hand

    1

    A-

    Deal 5 damage.
    Whenever you attack this enemy, gain 2 Block.
    Exhaust.

  • skill

    Wish

    3

    B-

    Choose one: Gain 6 Plated Armor, 3 Strength, or 25 Gold.
    Exhaust.

  • skill

    Wreath of Flame

    1

    C-

    Your next Attack deals 5 additional damage.

  • skill

    J.A.X.

    0

    B+

    Lose 3 HP.
    Gain 2 Strength.

Relic Synergies

  • Vajra

    common

    At the start of each combat, gain 1 Strength.

    A+

    A

    A

    A+

  • Molten Egg

    uncommon

    Whenever you add an Attack card to your deck, it is Upgraded.

    A-

    A-

    A-

    A-

  • Shuriken

    uncommon

    Every time you play 3 Attacks in a single turn, gain 1 Strength.

    A-

    S

    B

    A

  • Sling of Courage

    shop

    Start each Elite combat with 2 Strength.

    C-

    D+

    D+

    C-

  • Girya

    rare

    You can now gain Strength at Rest Sites. (3 times max)

    A-

  • Brimstone

    shop

    At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.

    D+

  • Akabeko

    common

    Your first Attack each combat deals 8 additional damage.

    C+

    C+

    C+

    C+

Card Antisynergies

  • attack

    Signature Move

    2

    E

    Can only be played if this is the only Attack in your hand.
    Deal 30 damage.

Relic Antisynergies

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

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