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skill

Bloodletting

0

B-

Lose 3 HP.
Gain .

skill

Bloodletting+

0

B-

Lose 3 HP.
Gain .

Bloodletting

What we think of Bloodletting

Strong as long as you have the cards draw to be able to make the most of all of the energy that you gain. Best when paired with some healing effects, as it is easy to slowly bleed out over the course of your run.

Card Super Synergies

  • attack

    Blood for Blood

    4

    D+

    Costs 1 less for each time you lose HP in combat.
    Deal 18 damage.

Card Synergies

  • attack

    Bash

    2

    C

    Deal 8 damage.
    Apply 2 Vulnerable.

  • attack

    Bludgeon

    3

    B

    Deal 32 damage.

  • attack

    Carnage

    2

    B+

    Ethereal.
    Deal 20 damage.

  • attack

    Clothesline

    2

    B+

    Deal 12 damage.
    Apply 2 Weak.

  • skill

    Entrench

    2

    D-

    Double your current Block.

  • power

    Evolve

    1

    C

    Whenever you draw a Status, draw 1 card.

  • attack

    Feed

    1

    S+

    Deal 10 damage.
    If Fatal, raise your Max HP by 3. Exhaust.

  • attack

    Fiend Fire

    2

    B+

    Exhaust your hand.
    Deal 7 damage for each Exhausted card.
    Exhaust.

  • skill

    Flame Barrier

    2

    B

    Gain 12 Block.
    Whenever you are attacked this turn, deal 4 damage to the attacker.

  • attack

    Heavy Blade

    2

    C

    Deal 14 damage.
    Strength affects Heavy Blade 3 times.

  • attack

    Immolate

    2

    S-

    Deal 21 damage to ALL enemies.
    Shuffle a Burn into your discard pile.

  • skill

    Impervious

    2

    B+

    Gain 30 Block.
    Exhaust.

  • attack

    Perfected Strike

    2

    C-

    Deal 6 damage.
    Deals an additional +2 damage for ALL of your cards containing "Strike".

  • attack

    Reaper

    2

    A

    Deal 4 damage to ALL enemies. Heal for unblocked damage.
    Exhaust.

  • power

    Rupture

    1

    D-

    Whenever you lose HP from a card, gain 1 Strength.

  • attack

    Searing Blow

    2

    D+

    Deal 12 damage.
    Can be upgraded any number of times.

  • attack

    Sever Soul

    2

    C+

    Exhaust all non-Attack cards in your hand.
    Deal 16 damage.

  • skill

    Shockwave

    2

    B+

    Apply 3 Weak and Vulnerable to ALL enemies.
    Exhaust

  • attack

    Uppercut

    2

    A-

    Deal 13 damage.
    Apply 1 Weak.
    Apply 1 Vulnerable.

  • attack

    Whirlwind

    X

    B+

    Deal 5 damage to ALL enemies X times.

  • skill

    Bandage Up

    0

    S-

    Heal 4 HP.
    Exhaust.

  • attack

    Bite

    1

    B+

    Deal 7 damage.
    Heal 2 HP.

  • skill

    Chrysalis

    2

    B-

    Add 3 random Skills into your Draw Pile.
    They cost 0 this combat.
    Exhaust.

  • attack

    Hand of Greed

    2

    B

    Deal 20 damage.
    If Fatal, gain 20 Gold.

  • skill

    Metamorphosis

    2

    B

    Add 3 random Attacks into your Draw Pile.
    They cost 0 this combat.
    Exhaust.

  • power

    Panache

    0

    D+

    Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

  • skill

    The Bomb

    2

    D+

    At the end of 3 turns, deal 40 damage to ALL enemies.

  • skill

    Transmutation

    X

    C+

    Add X random Colorless cards into your hand.
    They cost 0 this turn.
    Exhaust.

  • curse

    Regret

    Unplayable.
    At the end of your turn, lose 1 HP for each card in your hand.

Relic Synergies

  • Blood Vial

    common

    At the start of each combat, heal 2 HP.

    C-

    B-

    C+

    B-

  • Juzu Bracelet

    common

    Regular enemy combats are no longer encountered in ? rooms.

    B

    B

    B

    B

  • Regal Pillow

    common

    Heal an additional 15 HP when you Rest.

    A-

    A

    A

    A

  • Singing Bowl

    common

    When adding cards to your deck, you may gain +2 Max HP instead.

    S

    S

    S

    S

  • Strawberry

    common

    Raise your Max HP by 7.

    C

    C+

    C+

    C+

  • Centennial Puzzle

    uncommon

    The first time you lose HP each combat, draw 3 cards.

    B

    B-

    B-

    B-

  • Darkstone Periapt

    uncommon

    Whenever you obtain a Curse, increase your Max HP by 6.

    D+

    D+

    D+

    D+

  • Kunai

    uncommon

    Every time you play 3 Attacks in a single turn, gain 1 Dexterity.

    C+

    S-

    C+

    B-

  • Letter Opener

    uncommon

    Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.

    D

    A

    B

    B

  • Meat on the Bone

    uncommon

    If your HP is at or below 50% at the end of combat, heal 12 HP.

    A-

    A

    A-

    A

  • Ornamental Fan

    uncommon

    Every time you play 3 Attacks in a single turn, gain 4 Block.

    C-

    C+

    D+

    C-

  • Pantograph

    uncommon

    At the start of boss combats, heal 25 HP.

    B-

    B+

    B+

    B+

  • Pear

    uncommon

    Raise your Max HP by 10.

    B

    B+

    B+

    B+

  • Shuriken

    uncommon

    Every time you play 3 Attacks in a single turn, gain 1 Strength.

    A-

    S

    B

    A

  • Toxic Egg

    uncommon

    Whenever you add a Skill card to your deck, it is Upgraded.

    A-

    A

    A

    A

  • Bird-Faced Urn

    rare

    Whenever you play a Power, heal 2 HP.

    B-

    B+

    A-

    B+

  • Ice Cream

    rare

    Energy is now conserved between turns.

    B-

    B+

    A-

    B+

  • Mango

    rare

    Raise your Max HP by 14.

    B-

    B

    B

    B

  • Unceasing Top

    rare

    Whenever you have no cards in hand during your turn, draw a card.

    D-

    B-

    C-

    B-

  • Eternal Feather

    uncommon

    For every 5 cards in your deck, heal 3 HP whenever you enter a Rest Site.

    B

    B+

    B+

    B+

  • Lizard Tail

    rare

    When you would die, heal to 50% of your Max HP instead (works once).

    B

    B

    B

    B

  • Tiny House

    boss

    Obtain 1 potion. Gain 30 Gold. Raise your Max HP by 5. Obtain 1 card. Upgrade 1 Random card.

    C-

    C-

    C-

    C-

  • Bloody Idol

    event

    Whenever you gain Gold, heal 5 HP.

    B-

    B+

    B+

    B+

  • Lee's Waffle

    shop

    Raise your Max HP by 7 and heal all of your HP.

    D+

    D+

    D+

    D+

  • Toy Ornithopter

    shop

    Whenever you use a potion, heal 5 HP.

    C-

    C

    C

    C

  • Face of Cleric

    event

    Raise your Max HP by 1 after each combat.

    B

    B+

    B

    B+

  • Meal Ticket

    shop

    Whenever you enter a shop room, heal 15 hp.

    C

    C+

    C+

    C+

  • Burning Blood

    starter

    At the end of combat, heal 6 HP.

    A

  • Runic Cube

    uncommon

    Whenever you lose HP, draw 1 card.

    B+

  • Self-Forming Clay

    uncommon

    Whenever you lose HP in combat, gain 3 Block next turn.

    D+

  • Black Blood

    boss

    Replaces Burning Blood. At the end of combat, heal 12 HP.

    C+

Card Antisynergies

  • skill

    Seeing Red

    1

    B

    Gain .
    Exhaust.

  • curse

    Normality

    Unplayable.
    You cannot play more than 3 cards this turn.

Relic Antisynergies

  • Runic Dodecahedron

    uncommon

    If your HP is full, gain 1 Energy at the start of each turn.

    D

    D-

    D-

    D-

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

  • Velvet Choker

    boss

    Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.

    A

    A-

    A

    A-

  • Mark of the Bloom

    event

    You can no longer gain health.

    F

    F

    F

    F

  • Pocketwatch

    rare

    Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.

    C+

    C-

    C-

    C-

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