Drag and drop your whole 'run' folder, 'character' folder or individual runs anywhere on the site.
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Introducing the new SpireSpy
We've redesigned SpireSpy to make browsing faster and items better organised
skill
Blasphemy
1
S
Enter Divinity.
Die next turn.
Exhaust
skill
Blasphemy+
1
S
Retain.
Enter Divinity.
Die next turn.
Exhaust
Although blasphemy might look terrible and frightening at first, the sheer strength of divinity makes this card worth it. When upgraded, you can enter divinity and gain 2 energy by doing so on any turn you like. This makes it a brilliant finisher. It is exceptionally powerful in hallway fights but obviously can be lacklustre in boss battles. Note that the death can be prevented by intangible or buffer, as the death is coded as one large hit of damage. Also note that the blasphemy status cannot be stopped with artifact (since it is actually coded as a buff not a debuff).
attack
Flurry Of Blows
0
B+
Deal 4 damage.
Whenever you change stances, return this from the discard pile to your hand.
attack
Flying Sleeves
1
C+
Retain.
Deal 4 damage twice.
power
Mental Fortress
1
B
Whenever you change Stances, gain 4 Block.
attack
Sands of Time
4
B+
Retain.
Deal 20 damage.
When Retained, lower its cost by 1 this combat.
attack
Windmill Strike
2
A-
Retain.
Deal 7 damage.
When Retained, increase its damage by 4 this combat.
skill
Wreath of Flame
1
C-
Your next Attack deals 5 additional damage.
attack
Smite
1
A-
Retain.
Deal 12 damage.
Exhaust.
attack
Through Violence
0
S+
Retain.
Deal 20 damage.
Exhaust.
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A-
A
A
A
Violet Lotus
boss
Whenever you exit Calm, gain an additional [energy].
A
power
Mayhem
2
D
At the start of your turn, play the top card of your draw pile.
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed