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skill

Blasphemy

1

S

Enter Divinity.
Die next turn.
Exhaust

skill

Blasphemy+

1

S

Retain.
Enter Divinity.
Die next turn.
Exhaust

Blasphemy

What we think of Blasphemy

Although blasphemy might look terrible and frightening at first, the sheer strength of divinity makes this card worth it. When upgraded, you can enter divinity and gain 2 energy by doing so on any turn you like. This makes it a brilliant finisher. It is exceptionally powerful in hallway fights but obviously can be lacklustre in boss battles. Note that the death can be prevented by intangible or buffer, as the death is coded as one large hit of damage. Also note that the blasphemy status cannot be stopped with artifact (since it is actually coded as a buff not a debuff).

Card Synergies

  • attack

    Flurry Of Blows

    0

    B+

    Deal 4 damage.
    Whenever you change stances, return this from the discard pile to your hand.

  • attack

    Flying Sleeves

    1

    C+

    Retain.
    Deal 4 damage twice.

  • power

    Mental Fortress

    1

    B

    Whenever you change Stances, gain 4 Block.

  • attack

    Sands of Time

    4

    B+

    Retain.
    Deal 20 damage.
    When Retained, lower its cost by 1 this combat.

  • attack

    Windmill Strike

    2

    A-

    Retain.
    Deal 7 damage.
    When Retained, increase its damage by 4 this combat.

  • skill

    Wreath of Flame

    1

    C-

    Your next Attack deals 5 additional damage.

  • attack

    Smite

    1

    A-

    Retain.
    Deal 12 damage.
    Exhaust.

  • attack

    Through Violence

    0

    S+

    Retain.
    Deal 20 damage.
    Exhaust.

Relic Synergies

  • Toxic Egg

    uncommon

    Whenever you add a Skill card to your deck, it is Upgraded.

    A-

    A

    A

    A

  • Violet Lotus

    boss

    Whenever you exit Calm, gain an additional [energy].

    A

Card Antisynergies

  • power

    Mayhem

    2

    D

    At the start of your turn, play the top card of your draw pile.

Relic Antisynergies

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

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