

Drag and drop your whole 'run' folder, 'character' folder or individual runs anywhere on the site.
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Introducing the new SpireSpy
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skill

Blasphemy

1
S
Enter Divinity.
Die next turn.
Exhaust



skill

Blasphemy+

1
S
Retain.
Enter Divinity.
Die next turn.
Exhaust
Although blasphemy might look terrible and frightening at first, the sheer strength of divinity makes this card worth it. When upgraded, you can enter divinity and gain 2 energy by doing so on any turn you like. This makes it a brilliant finisher. It is exceptionally powerful in hallway fights but obviously can be lacklustre in boss battles. Note that the death can be prevented by intangible or buffer, as the death is coded as one large hit of damage. Also note that the blasphemy status cannot be stopped with artifact (since it is actually coded as a buff not a debuff).



attack

Flurry Of Blows

0
B+
Deal 4 damage.
Whenever you change stances, return this from the discard pile to your hand.




attack

Flying Sleeves

1
C+
Retain.
Deal 4 damage twice.




power

Mental Fortress

1
B
Whenever you change Stances, gain 4 Block.




attack

Sands of Time

4
B+
Retain.
Deal 20 damage.
When Retained, lower its cost by 1 this combat.




attack

Windmill Strike

2
A-
Retain.
Deal 7 damage.
When Retained, increase its damage by 4 this combat.




skill

Wreath of Flame

1
C-
Your next Attack deals 5 additional damage.




attack

Smite

1
A-
Retain.
Deal 12 damage.
Exhaust.




attack

Through Violence

0
S+
Retain.
Deal 20 damage.
Exhaust.

Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A-
A
A
A

Violet Lotus
boss
Whenever you exit Calm, gain an additional [energy].
A



power

Mayhem

2
D
At the start of your turn, play the top card of your draw pile.

Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed