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power

Berserk

0

A-

Gain 2 vulnerable.
At the start of your turn, gain 1 .

power

Berserk+

0

A-

Gain 1 vulnerable.
At the start of your turn, gain 1 .

Berserk

What we think of Berserk

Very powerful card, this is basically the equivalent of an energy relic in card form. Note that the vulnerability starts on this turn, meaning that unupgraded you are vulnerable this turn and next, and upgraded you are only vulnerable for this turn.

Card Synergies

  • skill

    Dual Wield

    1

    D+

    Create a copy of an Attack or Power card in your hand.

  • skill

    Entrench

    2

    D-

    Double your current Block.

  • skill

    Panacea

    0

    B-

    Gain 1 Artifact.
    Exhaust.

Relic Synergies

  • Frozen Egg

    uncommon

    Whenever you add a Power card to your deck, Upgrade it.

    B+

    B+

    B+

    B+

  • Kunai

    uncommon

    Every time you play 3 Attacks in a single turn, gain 1 Dexterity.

    C+

    S-

    C+

    B-

  • Mummified Hand

    uncommon

    Whenever you play a Power, a random card in your hand costs 0 for the turn.

    B-

    B-

    A-

    B-

  • Ornamental Fan

    uncommon

    Every time you play 3 Attacks in a single turn, gain 4 Block.

    C-

    C+

    D+

    C-

  • Shuriken

    uncommon

    Every time you play 3 Attacks in a single turn, gain 1 Strength.

    A-

    S

    B

    A

  • Bird-Faced Urn

    rare

    Whenever you play a Power, heal 2 HP.

    B-

    B+

    A-

    B+

  • Gambling Chip

    rare

    At the start of each combat, discard any number of cards then draw that many.

    A-

    A

    A-

    A

  • Ice Cream

    rare

    Energy is now conserved between turns.

    B-

    B+

    A-

    B+

  • Unceasing Top

    rare

    Whenever you have no cards in hand during your turn, draw a card.

    D-

    B-

    C-

    B-

  • Orange Pellets

    shop

    Whenever you play a Power, Attack, and Skill in the same turn, remove all of your Debuffs.

    D

    D+

    D

    D

  • Clockwork Souvenir

    shop

    At the start of each combat, gain 1 Artifact.

    B

    B

    B

    B

Card Antisynergies

  • skill

    Seeing Red

    1

    B

    Gain .
    Exhaust.

  • curse

    Normality

    Unplayable.
    You cannot play more than 3 cards this turn.

Relic Antisynergies

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

  • Velvet Choker

    boss

    Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.

    A

    A-

    A

    A-

  • Pocketwatch

    rare

    Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.

    C+

    C-

    C-

    C-

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