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power

Battle Hymn

1

B-

At the start of each turn, add a Smite into your hand.

power

Battle Hymn+

1

B-

Innate.
At the start of each turn, add a Smite into your hand.

Battle Hymn

What we think of Battle Hymn

Battle hymn is a very consistent and cost efficient power that is a decent addition to most decks. Since the attacks that it generates retain, they can easily be played on a wrath turn as a big finisher. This is also the case for divinity. It is usually never bad to have one copy, but be aware that if you play 3 or more copies of this power you might not be able to empty your hand enough to actually draw on the next turn due to the retain effect.

Card Super Synergies

  • power

    Establishment

    1

    A

    Whenever a card is Retained, reduce its cost by 1 this combat.

  • power

    Master Reality

    1

    B-

    Whenever a card is created during combat, Upgrade it.

Card Synergies

  • skill

    Spirit Shield

    2

    S

    Gain 3 Block for each card in your hand.

Relic Synergies

  • Frozen Egg

    uncommon

    Whenever you add a Power card to your deck, Upgrade it.

    B+

    B+

    B+

    B+

  • Mummified Hand

    uncommon

    Whenever you play a Power, a random card in your hand costs 0 for the turn.

    B-

    B-

    A-

    B-

  • Bird-Faced Urn

    rare

    Whenever you play a Power, heal 2 HP.

    B-

    B+

    A-

    B+

  • Dead Branch

    rare

    Whenever you Exhaust a card, add a random card to your hand.

    S+

    S

    B-

    S

  • Gambling Chip

    rare

    At the start of each combat, discard any number of cards then draw that many.

    A-

    A

    A-

    A

  • Charon's Ashes

    rare

    Whenever you Exhaust a card, deal 3 damage to ALL enemies.

    B+

  • Cloak Clasp

    rare

    At the end of your turn, gain 1 Block for each card in your hand.

    B

Relic Antisynergies

  • Runic Pyramid

    boss

    At the end of your turn, you no longer discard your hand.

    A-

    B

    B-

    B-

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

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