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attack

Barrage

1
B-
Deal 4 damage for each Channeled Orb.



attack

Barrage+

1
B-
Deal 6 damage for each Channeled Orb.
Although barrage has a condition, it has the potential to greatly exceed the amount of damage you should be able to do with 1 energy. This card can do up to 60 damage. It also scales extremely well with strength. Early on this card is quite unimpressive due to a lack of orb slots and channel effects, but on longer fights and in later acts it is one of the defect’s heavier hitting cards.



power

Capacitor

1
B-
Gain 2 Orb slots.

Relic Supersynergies are fixed!

Inserter
boss
Every 2 turns, gain 1 Orb Slot.
A

Runic Capacitor
shop
Start each combat with 3 additional Orb slots.
B



attack

Ball Lightning

1
C+
Deal 7 damage.
Channel 1 Lightning.




skill

Chaos

1
C-
Channel 1 random Orb.




skill

Chill

0
A-
Channel 1 Frost for each enemy in combat.
Exhaust.




attack

Cold Snap

1
B-
Deal 6 damage.
Channel 1 Frost.




skill

Coolheaded

1
A-
Channel 1 Frost.
Draw 1 card.




skill

Darkness

1
D+
Channel 1 Dark.




attack

Doom and Gloom

2
C
Deal 10 damage to ALL enemies.
Channel 1 Dark.




skill

Fusion

2
B-
Channel 1 Plasma.




skill

Glacier

2
B+
Gain 7 Block.
Channel 2 Frost.




attack

Meteor Strike

5
F+
Deal 24 damage.
Channel 3 Plasma.




skill

Rainbow

2
B-
Channel 1 Lightning, 1 Frost, and 1 Dark.
Exhaust.




power

Static Discharge

1
B+
Whenever you receive unblocked attack damage, Channel 1 Lightning.




power

Storm

1
E
Whenever you play a Power, Channel 1 Lightning.




skill

Tempest

X
C+
Channel X Lightning.
Exhaust.




skill

Zap

1
C-
Channel 1 Lightning.




skill

J.A.X.

0
B+
Lose 3 HP.
Gain 2 Strength.

Vajra
common
At the start of each combat, gain 1 Strength.
A+
A
A
A+
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
A-
A-
A-
Shuriken
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Strength.
A-
S
B
A
Sling of Courage
shop
Start each Elite combat with 2 Strength.
C-
D+
D+
C-

Cracked Core
starter
At the start of each combat, Channel 1 Lightning.
C

Symbiotic Virus
uncommon
At the start of each combat, Channel 1 Dark.
B-

Nuclear Battery
boss
At the start of each combat, Channel 1 Plasma.
B+
Girya
rare
You can now gain Strength at Rest Sites. (3 times max)
A-

Brimstone
shop
At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
D+



skill

Dualcast

1
B-
Evoke your next Orb 2 times.




skill

Fission

0
B-
Remove all of your Orbs.
Gain
and draw 1 card for each Orb removed.
Exhaust.




skill

Multi-Cast

X
B
Evoke your next Orb X times.




skill

Recursion

1
C-
Evoke your next Orb.
Channel the Orb that was just Evoked.




skill

Reprogram

1
D-
Lose 1 Focus.
Gain 1 Strength.
Gain 1 Dexterity.

Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
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