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attack

Bane

1

C+

Deal 7 damage.
If the enemy is Poisoned, deal 7 damage again.

attack

Bane+

1

C+

Deal 10 damage.
If the enemy is Poisoned, deal 10 damage again.

Bane

What we think of Bane

If you have at least one or two sources of poison in your deck, this card is usually worth it. It's a decent amount of damage for 1 energy, and scales fairly well with strength. It is in a strange place, because typically if you are running a deck that focuses on poison you don't need want or big attacks. Nonetheless, this works very reliably with cards like crippling cloud and noxious fumes.

Card Super Synergies

  • skill

    Crippling Cloud

    2

    B

    Apply 4 Poison and 2 Weak to ALL enemies.
    Exhaust.

  • power

    Noxious Fumes

    1

    A+

    At the start of your turn, apply 2 Poison to ALL enemies.

Card Synergies

  • attack

    Bane

    1

    C+

    Deal 7 damage.
    If the enemy is Poisoned, deal 7 damage again.

  • skill

    Bouncing Flask

    2

    B+

    Apply 3 Poison to a random enemy 3 times.

  • skill

    Catalyst

    1

    A-

    Double an enemy's Poison.
    Exhaust.

  • skill

    Corpse Explosion

    2

    A-

    Apply 6 Poison. When an enemy dies, deal damage equal to its MAX HP to ALL enemies.

  • skill

    Deadly Poison

    1

    C+

    Apply 5 Poison.

  • power

    Envenom

    2

    A

    Whenever an attack deals unblocked damage, apply 1 Poison.

  • attack

    Poisoned Stab

    1

    B-

    Deal 6 damage.
    Apply 3 Poison.

  • skill

    J.A.X.

    0

    B+

    Lose 3 HP.
    Gain 2 Strength.

  • power

    Sadistic Nature

    0

    B

    Whenever you apply a Debuff to an enemy, they take 5 damage.

Relic Synergies

  • Vajra

    common

    At the start of each combat, gain 1 Strength.

    A+

    A

    A

    A+

  • Molten Egg

    uncommon

    Whenever you add an Attack card to your deck, it is Upgraded.

    A-

    A-

    A-

    A-

  • Shuriken

    uncommon

    Every time you play 3 Attacks in a single turn, gain 1 Strength.

    A-

    S

    B

    A

  • Sling of Courage

    shop

    Start each Elite combat with 2 Strength.

    C-

    D+

    D+

    C-

  • Girya

    rare

    You can now gain Strength at Rest Sites. (3 times max)

    A-

  • Snecko Skull

    common

    Whenever you apply Poison, apply an additional 1 Poison.

    S+

  • The Specimen

    rare

    Whenever an enemy dies, transfer any Poison it has to a random enemy.

    A-

  • Twisted Funnel

    shop

    At the start of each combat, apply 4 Poison to ALL enemies.

    B

  • Brimstone

    shop

    At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.

    D+

  • Akabeko

    common

    Your first Attack each combat deals 8 additional damage.

    C+

    C+

    C+

    C+

Relic Antisynergies

  • Gremlin Horn

    uncommon

    Whenever an enemy dies, gain 1 Energy and draw 1 card.

    B+

    D+

    D+

    B+

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

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