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attack
Ball Lightning
1
C+
Deal 7 damage.
Channel 1 Lightning.
attack
Ball Lightning+
1
C+
Deal 11 damage.
Channel 1 Lightning.
Ball lightning is a decent pick up in act one as it allows you to fill your empty orb slots whilst doing damage. A lot of channel cards are skills which are not very effective versus the gremlin nob. that makes it particularly important if you are elite hunting in act one and it is still fine throughout later acts. It might be worth picking up multiple copies of ball lightning if you are running electrodynamics.
power
Electrodynamics
2
B+
Lightning now hits ALL enemies.
Channel 2 Lightning.
attack
Barrage
1
B-
Deal 4 damage for each Channeled Orb.
power
Biased Cognition
1
A
Gain 4 Focus.
At the start of each turn, lose 1 Focus.
attack
Bullseye
1
C-
Deal 8 damage.
Apply 2 Lock-On.
power
Capacitor
1
B-
Gain 2 Orb slots.
attack
Compile Driver
1
C+
Deal 7 damage.
Draw 1 card for each unique Orb you have.
skill
Consume
2
C+
Gain 2 Focus.
Lose 1 Orb Slot.
power
Defragment
1
B+
Gain 1 Focus.
power
Loop
1
B-
At the start of your turn, use the passive ability of your next Orb.
attack
Thunder Strike
3
D-
Deal 7 damage to a random enemy for each Lightning Channeled this combat.
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
A-
A-
A-
Data Disk
common
Start each combat with 1 Focus.
B+
Inserter
boss
Every 2 turns, gain 1 Orb Slot.
A
Runic Capacitor
shop
Start each combat with 3 additional Orb slots.
B
attack
Hyperbeam
2
B-
Deal 26 damage to ALL enemies.
Lose 3 Focus.
skill
Reprogram
1
D-
Lose 1 Focus.
Gain 1 Strength.
Gain 1 Dexterity.
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed