Introducing the new SpireSpy

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curse

Ascender's Bane

Unplayable.
Ethereal.
Cannot be removed from your deck.

Ascender's Bane

Card Super Synergies

  • power

    Fire Breathing

    1

    C+

    Whenever you draw a Status or Curse card, deal 6 damage to ALL enemies.

Card Synergies

  • skill

    Exhume

    1

    C

    Choose an Exhausted card and put it in your hand.
    Exhaust.

  • power

    Feel No Pain

    1

    D

    Whenever a card is Exhausted, gain 3 Block.

  • skill

    Warcry

    0

    B-

    Draw a card.
    Place a card from your hand on top of your draw pile.
    Exhaust.

  • skill

    Acrobatics

    1

    B-

    Draw 3 cards.
    Discard 1 card.

  • power

    Tools of the Trade

    1

    B+

    At the start of your turn, draw 1 card and discard 1 card.

  • attack

    Scrape

    1

    D+

    Deal 7 damage.
    Draw 4 cards.
    Discard all cards drawn this way that do not cost 0.

  • skill

    Purity

    0

    D-

    Choose and exhaust 3 cards in your hand.
    Exhaust.

Relic Synergies

  • Blue Candle

    uncommon

    Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.

    C-

    D+

    D+

    D+

  • Smiling Mask

    uncommon

    The merchant's card removal service now always costs 50 Gold.

    C-

    C+

    C-

    C-

  • Du-Vu Doll

    rare

    For each Curse in your deck, start each combat with 1 additional Strength.

    B-

    C+

    C

    B

  • Peace Pipe

    rare

    You can now remove cards from your deck at Rest Sites.

    C

    C+

    C+

    C+

  • Nilry's Codex

    event

    At the end of each turn, you can choose 1 of 3 random cards to shuffle into your draw pile.

    B

    B

    B

    B

  • Strange Spoon

    shop

    Cards which Exhaust when played will instead discard 50% of the time.

    B+

    C-

    B-

    B+

  • Empty Cage

    boss

    Upon pick up, remove 2 cards from your deck.

    D+

    C+

    C

    C-

Card Antisynergies

  • curse

    Ascender's Bane

    Unplayable.
    Ethereal.
    Cannot be removed from your deck.

  • curse

    Clumsy

    Unplayable.
    Ethereal.

  • attack

    Carnage

    2

    B+

    Ethereal.
    Deal 20 damage.

  • attack

    Clash

    0

    D-

    Can only be played if every card in your hand is an Attack.
    Deal 14 damage.

  • skill

    Ghostly Armor

    1

    B

    Ethereal.
    Gain 10 Block.

  • power

    Echo Form

    3

    A+

    The first card you play each turn is played twice.
    Ethereal.

  • skill

    Equilibrium

    2

    B-

    Gain 13 Block.
    Retain your hand this turn.

  • power

    Deva Form

    3

    C

    Ethereal.
    At the start of your turn, gain and increase this gain by 1.

  • skill

    Apparition

    1

    A-

    Gain 1 Intangible.
    Exhaust.
    Ethereal.

Relic Antisynergies

  • Unceasing Top

    rare

    Whenever you have no cards in hand during your turn, draw a card.

    D-

    B-

    C-

    B-

  • Runic Pyramid

    boss

    At the end of your turn, you no longer discard your hand.

    A-

    B

    B-

    B-

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