

Drag and drop your whole 'run' folder, 'character' folder or individual runs anywhere on the site.
To find your files: In your Steam library, right click on "Slay the Spire" and navigate to Properties > Local Files > Browse Local Files.
Introducing the new SpireSpy
We've redesigned SpireSpy to make browsing faster and items better organised



skill

Aggregate

1
D+
Gain
for every 4 cards in your draw pile.



skill

Aggregate+

1
D+
Gain
for every 3 cards in your draw pile.
Aggregate is an unusually awkward card. Although it can provide 3-4 energy quite consistently, it solely depends on when it is drawn. If it is in the bottom 12 cards of the deck, it provides no benefit. As such your deck should be around 30 cards before you consider taking this. It synergises very well with bottled lightning as it can provide a lot of energy on turn one. Despite this, it is still sometimes difficult to use all of the energy that this card provides. For this reason, I rarely pick this card up. Cards that reshuffle your deck increase the consistency of this card.
Relic Supersynergies are fixed!
Bottled Lightning
uncommon
Upon pick up, choose a Skill card. At the start of each combat, this card will be in your hand.
B+
B+
B+
B+



power

Hello World

1
B-
At the start of your turn, add a random Common card into your hand.




attack

Meteor Strike

5
F+
Deal 24 damage.
Channel 3 Plasma.




attack

Sunder

3
C
Deal 24 damage.
If this kills the enemy, gain
.




skill

Deep Breath

0
D
Shuffle your discard pile into your draw pile.
Draw 1 card.

Kunai
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
C+
S-
C+
B-
Ornamental Fan
uncommon
Every time you play 3 Attacks in a single turn, gain 4 Block.
C-
C+
D+
C-
Shuriken
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Strength.
A-
S
B
A
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A-
A
A
A
Ice Cream
rare
Energy is now conserved between turns.
B-
B+
A-
B+



skill

Chill

0
A-
Channel 1 Frost for each enemy in combat.
Exhaust.




attack

Core Surge

1
B-
Deal 11 damage.
Gain 1 Artifact.
Exhaust.




skill

Double Energy

1
C+
Double your Energy.
Exhaust.




skill

Genetic Algorithm

1
C-
Gain 1 Block.
When played, permanently increase this card's Block by 2.
Exhaust.




skill

Rainbow

2
B-
Channel 1 Lightning, 1 Frost, and 1 Dark.
Exhaust.




skill

Reboot

0
B+
Shuffle all of your cards into your draw pile, then draw 4 cards.
Exhaust.




skill

Seek

0
S
Put 1 card from your draw pile into your hand.
Exhaust.




skill

Tempest

X
C+
Channel X Lightning.
Exhaust.




skill

White Noise

1
D+
Add a random Power to your hand.
It costs 0 this turn.
Exhaust.




skill

Bandage Up

0
S-
Heal 4 HP.
Exhaust.




skill

Chrysalis

2
B-
Add 3 random Skills into your Draw Pile.
They cost 0 this combat.
Exhaust.




skill

Dark Shackles

0
A-
Enemy loses 9 Strength for the rest of this turn.
Exhaust.




skill

Discovery

1
B+
Choose 1 of 3 random cards to add to your hand.
It costs 0 this turn.
Exhaust.




attack

Dramatic Entrance

0
A+
Innate.
Deal 6 damage to ALL enemies.
Exhaust.




skill

Insight

0
S-
Retain.
Draw 2 cards.
Exhaust.




skill

J.A.X.

0
B+
Lose 3 HP.
Gain 2 Strength.




skill

Jack Of All Trades

0
C
Add 1 random Colorless card to your hand.
Exhaust.




skill

Madness

1
C
Reduce the cost of a random card in your hand cost to 0 this combat.
Exhaust.




skill

Master of Strategy

0
A+
Draw 3 cards.
Exhaust.




skill

Metamorphosis

2
B
Add 3 random Attacks into your Draw Pile.
They cost 0 this combat.
Exhaust.




skill

Miracle

0
A
Retain.
Gain
.
Exhaust.




skill

Panacea

0
B-
Gain 1 Artifact.
Exhaust.




skill

Panic Button

0
C+
Gain 30 Block.
You cannot gain Block from cards for the next 2 turns.
Exhaust.




skill

Purity

0
D-
Choose and exhaust 3 cards in your hand.
Exhaust.




attack

Ritual Dagger

1
C+
Deal 15 Damage.
If this kills an enemy, permanently increase this card's damage by 3.
Exhaust.




skill

Safety

1
A
Retain.
Gain 12 Block.
Exhaust.




skill

Secret Technique

0
A
Choose a Skill from your draw pile and place it into your hand.
Exhaust.




skill

Secret Weapon

0
A
Choose an Attack from your draw pile and place it into your hand.
Exhaust.




attack

Shiv

0
B
Deal 4 damage.
Exhaust.




attack

Smite

1
A-
Retain.
Deal 12 damage.
Exhaust.




skill

Thinking Ahead

0
B
Draw 2 cards.
Place a card from your hand on top of your draw pile.
Exhaust.




attack

Through Violence

0
S+
Retain.
Deal 20 damage.
Exhaust.




skill

Transmutation

X
C+
Add X random Colorless cards into your hand.
They cost 0 this turn.
Exhaust.




skill

Violence

0
B-
Place 3 random Attack cards from your draw pile into your hand.
Exhaust.




curse

Clumsy
Unplayable.
Ethereal.
Blue Candle
uncommon
Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.
C-
D+
D+
D+
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-

Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+
C-
C-
C-
Charon's Ashes
rare
Whenever you Exhaust a card, deal 3 damage to ALL enemies.
B+

Pure Water
starter
At the start of each combat, add a Miracle into your hand.
B-

Holy Water
boss
Replaces Pure Water. At the start of each combat, add 3 Miracles into your hand.
A-
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed