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skill
Acrobatics
1
B-
Draw 3 cards.
Discard 1 card.
skill
Acrobatics+
1
B-
Draw 4 cards.
Discard 1 card.
This card is a solid source of draw with a tiny bit of discard synergy. a couple of copies of this can help ensure do you get the drawers that you need when you need them. I tend to pick up acrobatics in act two or three after having picked up an energy relic. This card is particularly good at finding curses and throwing them in the discard pile.
skill
Bullet Time
3
B+
You cannot draw any cards this turn.
Reduce the cost of cards in your hand to 0 this turn.
attack
Eviscerate
3
E
Costs 1 less Energy for each card discarded this turn.
Deal 7 damage three times.
attack
Flechettes
1
D+
Deal 4 damage for each Skill in your hand.
skill
Concentrate
0
E
Discard 3 cards.
Gain
.
attack
Grand Finale
0
E-
Can only be played if there are no cards in your draw pile.
Deal 50 damage to ALL enemies.
skill
Phantasmal Killer
1
C+
On your next turn, your Attack damage is doubled.
skill
Reflex
E+
Unplayable.
If this card is discarded from your hand, draw 2 cards.
attack
Sneaky Strike
2
E
Deal 12 damage.
If you have discarded a card this turn, gain
.
skill
Storm of Steel
1
B-
Discard your hand.
Add 1 Shiv to your hand for each card discarded.
skill
Tactician
E+
Unplayable.
If this card is discarded from your hand, gain .
skill
Apparition
1
A-
Gain 1 Intangible.
Exhaust.
Ethereal.
skill
Beta
2
E
Shuffle an Omega into your draw pile.
Exhaust.
skill
Chrysalis
2
B-
Add 3 random Skills into your Draw Pile.
They cost 0 this combat.
Exhaust.
skill
Metamorphosis
2
B
Add 3 random Attacks into your Draw Pile.
They cost 0 this combat.
Exhaust.
power
Panache
0
D+
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
curse
Ascender's Bane
Unplayable.
Ethereal.
Cannot be removed from your deck.
curse
Clumsy
Unplayable.
Ethereal.
curse
Curse of the Bell
Unplayable.
Cannot be removed from your deck.
curse
Decay
Unplayable.
At the end of your turn, take 2 damage.
curse
Doubt
Unplayable.
At the end of your turn, gain 1 Weak.
curse
Injury
Unplayable.
curse
Necronomicurse
Unplayable.
There is no escape from this Curse.
curse
Normality
Unplayable.
You cannot play more than 3 cards this turn.
curse
Pain
Unplayable.
While in hand, lose 1 HP when other cards are played.
curse
Parasite
Unplayable.
If transformed or removed from your deck, lose 3 Max HP.
curse
Pride
Innate.
At the end of your turn, place a copy of this card on top of your draw pile.
curse
Shame
Unplayable.
At the end of your turn, gain 1 Frail.
curse
Writhe
Unplayable.
Innate.
Happy Flower
common
Every 3 turns, gain 1 Energy.
C
C
C
C
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A-
A
A
A
Frozen Eye
rare
When viewing your Draw Pile, the cards are now shown in order.
C
C+
C
D
Sundial
rare
Every 3 times you shuffle your deck, gain 2 Energy.
D+
C
C-
C
Runic Pyramid
boss
At the end of your turn, you no longer discard your hand.
A-
B
B-
B-
The Abacus
shop
Gain 6 Block whenever you shuffle your draw pile.
D+
C-
D+
D+
Tough Bandages
uncommon
Whenever you discard a card during your turn, gain 3 Block.
C
Hovering Kite
boss
The first time you discard a card each turn, gain [energy].
B+
Melange
shop
Whenever you shuffle your draw pile, Scry 3.
C-
curse
Regret
Unplayable.
At the end of your turn, lose 1 HP for each card in your hand.
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
A-
A
A-
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