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starter

Burning Blood

starter

At the end of combat, heal 6 HP.

A

common

Akabeko

common

Your first Attack each combat deals 8 additional damage.

C+

Anchor

common

Start each combat with 10 Block.

B+

Ancient Tea Set

common

Whenever you enter a Rest Site, start the next combat with 2 Energy.

C

Art of War

common

If you do not play any Attacks during your turn, gain an extra Energy next turn.

D

Bag of Marbles

common

At the start of each combat, apply 1 Vulnerable to ALL enemies.

A

Bag of Preparation

common

At the start of each combat, draw 2 additional cards.

B

Blood Vial

common

At the start of each combat, heal 2 HP.

C-

Bronze Scales

common

Start each combat with 3 Thorns.

D+

Ceramic Fish

common

Whenever you add a card to your deck, gain 9 Gold.

D

Dream Catcher

common

Whenever you rest, you may add a card to your deck.

D-

Happy Flower

common

Every 3 turns, gain 1 Energy.

C

Juzu Bracelet

common

Regular enemy combats are no longer encountered in ? rooms.

B

Lantern

common

Gain 1 Energy on the first turn of each combat.

B+

Maw Bank

common

Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.

D

Oddly Smooth Stone

common

At the start of each combat, gain 1 Dexterity.

B

Omamori

common

Negate the next 2 Curses you obtain.

D

Orichalcum

common

If you end your turn without Block, gain 6 Block.

A+

Pen Nib

common

Every 10th Attack you play deals double damage.

A

Potion Belt

common

Upon pick up, gain 2 Potion slots.

C

Prayer Wheel

common

Normal enemies drop an additional card reward.

D+

Preserved Insect

common

Enemies in Elite combats have 25% less HP.

B-

Regal Pillow

common

Heal an additional 15 HP when you Rest.

A-

Singing Bowl

common

When adding cards to your deck, you may gain +2 Max HP instead.

S

Strawberry

common

Raise your Max HP by 7.

C

The Boot

common

Whenever you would deal 4 or less unblocked Attack damage, increase it to 5.

D-

Tiny Chest

common

Every 4th '?' room is a Treasure room.

C

Vajra

common

At the start of each combat, gain 1 Strength.

A+

War Paint

common

Upon pick up, Upgrade 2 random Skills.

C

Whetstone

common

Upon pick up, Upgrade 2 random Attacks.

C+

uncommon

Blue Candle

uncommon

Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.

C-

Bottled Flame

uncommon

Upon pick up, choose an Attack card. At the start of each combat, this card will be in your hand.

B+

Bottled Lightning

uncommon

Upon pick up, choose a Skill card. At the start of each combat, this card will be in your hand.

B+

Bottled Tornado

uncommon

Upon pick up, choose a Power card. At the start of each combat, this card will be in your hand.

B+

Centennial Puzzle

uncommon

The first time you lose HP each combat, draw 3 cards.

B

Darkstone Periapt

uncommon

Whenever you obtain a Curse, increase your Max HP by 6.

D+

Eternal Feather

uncommon

For every 5 cards in your deck, heal 3 HP whenever you enter a Rest Site.

B

Frozen Egg

uncommon

Whenever you add a Power card to your deck, Upgrade it.

B+

Gremlin Horn

uncommon

Whenever an enemy dies, gain 1 Energy and draw 1 card.

B+

Horn Cleat

uncommon

At the start of your 2nd turn, gain 14 Block.

B+

Ink Bottle

uncommon

Whenever you play 10 cards, draw 1 card.

D

Kunai

uncommon

Every time you play 3 Attacks in a single turn, gain 1 Dexterity.

C+

Letter Opener

uncommon

Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.

D

Matryoshka

uncommon

The next 2 chests you open contain 2 Relics. (Excludes boss chests)

D+

Meat on the Bone

uncommon

If your HP is at or below 50% at the end of combat, heal 12 HP.

A-

Mercury Hourglass

uncommon

At the start of your turn, deal 3 damage to ALL enemies.

C

Molten Egg

uncommon

Whenever you add an Attack card to your deck, it is Upgraded.

A-

Mummified Hand

uncommon

Whenever you play a Power, a random card in your hand costs 0 for the turn.

B-

Ornamental Fan

uncommon

Every time you play 3 Attacks in a single turn, gain 4 Block.

C-

Pantograph

uncommon

At the start of boss combats, heal 25 HP.

B-

Paper Phrog

uncommon

Enemies with Vulnerable take 75% more damage rather than 50%.

A

Pear

uncommon

Raise your Max HP by 10.

B

Question Card

uncommon

On Card Reward screens, choose from 4 cards instead of 3.

C

Runic Cube

uncommon

Whenever you lose HP, draw 1 card.

B+

Runic Dodecahedron

uncommon

If your HP is full, gain 1 Energy at the start of each turn.

D

Self-Forming Clay

uncommon

Whenever you lose HP in combat, gain 3 Block next turn.

D+

Shuriken

uncommon

Every time you play 3 Attacks in a single turn, gain 1 Strength.

A-

Smiling Mask

uncommon

The merchant's card removal service now always costs 50 Gold.

C-

Strike Dummy

uncommon

Cards containing "Strike" deal 3 additional damage.

D+

The Courier

uncommon

The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.

D+

Toolbox

uncommon

At the start of each combat, add a random colorless card to your hand.

C-

Toxic Egg

uncommon

Whenever you add a Skill card to your deck, it is Upgraded.

A-

White Beast Statue

uncommon

Potions always drop after combat.

B

rare

Bird-Faced Urn

rare

Whenever you play a Power, heal 2 HP.

B-

Calipers

rare

At the start of your turn, lose 15 Block rather than all of your Block.

D

Captain's Wheel

rare

At the start of your 3rd turn, gain 18 Block.

B+

Champion Belt

rare

Whenever you apply Vulnerable, also apply 1 Weak.

B-

Charon's Ashes

rare

Whenever you Exhaust a card, deal 3 damage to ALL enemies.

B+

Dead Branch

rare

Whenever you Exhaust a card, add a random card to your hand.

S+

Du-Vu Doll

rare

For each Curse in your deck, start each combat with 1 additional Strength.

B-

Fossilized Helix

rare

Prevent the first time you would lose HP each combat.

B+

Frozen Eye

rare

When viewing your Draw Pile, the cards are now shown in order.

C

Gambling Chip

rare

At the start of each combat, discard any number of cards then draw that many.

A-

Ginger

rare

You can no longer become Weakened.

B

Girya

rare

You can now gain Strength at Rest Sites. (3 times max)

A-

Ice Cream

rare

Energy is now conserved between turns.

B-

Incense Burner

rare

Every 6 turns, gain 1 Intangible.

A

Lizard Tail

rare

When you would die, heal to 50% of your Max HP instead (works once).

B

Magic Flower

rare

Healing is 50% more effective during combat.

B+

Mango

rare

Raise your Max HP by 14.

B-

Nunchaku

rare

Every time you play 10 Attacks, gain 1 Energy.

B-

Old Coin

rare

Gain 300 Gold.

C-

Peace Pipe

rare

You can now remove cards from your deck at Rest Sites.

C

Pocketwatch

rare

Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.

C+

Red Skull

rare

While your HP is at or below 50%, you have 3 additional Strength.

C

Shovel

rare

You can now Dig for loot at Rest Sites.

C-

Stone Calendar

rare

At the end of turn 7, deal 52 damage to ALL enemies.

D

Sundial

rare

Every 3 times you shuffle your deck, gain 2 Energy.

D+

Thread and Needle

rare

At the start of each combat, gain 4 Plated Armor.

A-

Torii

rare

Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.

C-

Tungsten Rod

rare

Whenever you would lose HP, lose 1 less.

S

Turnip

rare

You can no longer become Frail.

B-

Unceasing Top

rare

Whenever you have no cards in hand during your turn, draw a card.

D-

shop

Brimstone

shop

At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.

D+

Cauldron

shop

When obtained, brews 5 random potions.

E

Chemical X

shop

The effects of your cost X cards are increased by 2.

B+

Clockwork Souvenir

shop

At the start of each combat, gain 1 Artifact.

B

Dolly's Mirror

shop

Upon pickup, obtain an additional copy of a card in your deck.

B-

Hand Drill

shop

Whenever you break an enemy's Block, apply 2 Vulnerable.

C+

Lee's Waffle

shop

Raise your Max HP by 7 and heal all of your HP.

D+

Meal Ticket

shop

Whenever you enter a shop room, heal 15 hp.

C

Medical Kit

shop

Status cards can now be played. Playing a Status will Exhaust the card.

B-

Membership Card

shop

50% discount on all products!

D+

Orange Pellets

shop

Whenever you play a Power, Attack, and Skill in the same turn, remove all of your Debuffs.

D

Orrery

shop

Choose and add 5 cards to your deck.

C

Sling of Courage

shop

Start each Elite combat with 2 Strength.

C-

Strange Spoon

shop

Cards which Exhaust when played will instead discard 50% of the time.

B+

The Abacus

shop

Gain 6 Block whenever you shuffle your draw pile.

D+

Toy Ornithopter

shop

Whenever you use a potion, heal 5 HP.

C-

event

Bloody Idol

event

Whenever you gain Gold, heal 5 HP.

B-

Cultist Headpice

event

You feel more talkative (no effect).

F

Enchiridion

event

At the start of each combat, add a random Power card to your hand. It costs 0 until the end of turn.

B-

Face of Cleric

event

Raise your Max HP by 1 after each combat.

B

Golden Idol

event

Enemies drop 25% more Gold.

C+

Gremlin Visage

event

Start each combat with 1 Weak.

F

Mark of the Bloom

event

You can no longer gain health.

F

N'Loth's Hungry Face

event

The next non-boss chest you open is empty.

F

Necronomicon

event

The first Attack played each turn that costs 2 or more is played twice. When you take this relic, become Cursed.

A+

Neow's Lament

event

Enemies in your first 3 combats will have 1 HP.

D-

Nilry's Codex

event

At the end of each turn, you can choose 1 of 3 random cards to shuffle into your draw pile.

B

Nloth's Gift

event

Triples the chance of receiving rare cards as monster rewards.

C-

Odd Mushroom

event

When Vulnerable, take 25% more damage rather than 50%.

C-

Red Mask

event

At the start of each combat, apply 1 Weak to ALL enemies.

B-

Spirit Poop

event

It's unpleasant.

F

Ssserpent Head

event

Whenever you begin an Event, gain 50 Gold.

D+

boss

Astrolabe

boss

Upon pickup, choose and Transform 3 cards, then Upgrade them.

C+

Black Blood

boss

Replaces Burning Blood. At the end of combat, heal 12 HP.

C+

Black Star

boss

Elites now drop 2 Relics when defeated.

B-

Busted Crown

boss

Gain 1 Energy at the start of each turn. On Card Reward screens, you have 2 fewer cards to choose from.

A+

Calling Bell

boss

Upon pickup, obtain an unremoveable Curse and 3 relics.

C+

Coffee Dripper

boss

Gain 1 Energy at the start of each turn. You can no longer Rest at Rest Sites.

B+

Cursed Key

boss

Gain 1 Energy at the start of each turn. Whenever you open a non-boss chest, obtain a Curse.

A

Ectoplasm

boss

Gain 1 Energy at the start of each turn. You can no longer gain Gold.

A-

Empty Cage

boss

Upon pick up, remove 2 cards from your deck.

D+

Fusion Hammer

boss

Gain 1 Energy at the start of each turn. You can no longer Smith at Rest Sites.

A

Mark of Pain

boss

Gain 1 Energy at the start of each turn. Start combats with 2 Wounds in your draw pile.

A+

Pandora's Box

boss

Transform all Strikes and Defends.

D+

Philosopher's Stone

boss

Gain 1 Energy at the start of each turn. ALL enemies start with 1 Strength.

B

Runic Dome

boss

Gain 1 Energy at the start of each turn. You can no longer see enemy Intents.

B+

Runic Pyramid

boss

At the end of your turn, you no longer discard your hand.

A-

Sacred Bark

boss

Double the effectiveness of potions.

B

Slaver's Collar

boss

During Boss and Elite combats, gain [energy] at the start of your turn.

B-

Snecko Eye

boss

Draw 2 additional cards each turn. Start each combat Confused.

A

Sozu

boss

Gain 1 Energy at the start of each turn. You can no longer use potions.

A

Tiny House

boss

Obtain 1 potion. Gain 30 Gold. Raise your Max HP by 5. Obtain 1 card. Upgrade 1 Random card.

C-

Velvet Choker

boss

Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.

A