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skill
Tranquility
1
B
Retain.
Enter Calm.
Exhaust.
skill
Tranquility+
0
B
Retain.
Enter Calm.
Exhaust.
card
watcher
skill
common
Tranquillity is such a powerful card due to its consistency. Since it has retain, it means you can enter wrath more liberally than usual, as you have a backup plan in case you have no way of exiting wrath or finishing your opponent next turn. It can even be useful to play on the same turn as wrath after playing your attacks to prevent the enemy from hitting back as hard on their turn. The only downside to tranquilly is the fact that it exhausts - if this is your only source of calm, you will only be able to enter it once. For this reason, it is not uncommon to pick up even 2 copies of this card in addition to other sources of calm such as vigilance.
power
Establishment
1
A
Whenever a card is Retained, reduce its cost by 1 this combat.
attack
Flurry Of Blows
0
B+
Deal 4 damage.
Whenever you change stances, return this from the discard pile to your hand.
power
Mental Fortress
1
B
Whenever you change Stances, gain 4 Block.
skill
Spirit Shield
2
S
Gain 3 Block for each card in your hand.
Cloak Clasp
rare
At the end of your turn, gain 1 Block for each card in your hand.
B
Violet Lotus
boss
Whenever you exit Calm, gain an additional [energy].
A
No watcher, colorless or curse cards antisynergies.