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Defect Relics Tier List

S Tier

  • Singing Bowl

    common

    When adding cards to your deck, you may gain +2 Max HP instead.

    S

  • Tungsten Rod

    rare

    Whenever you would lose HP, lose 1 less.

    S-

A Tier

  • Busted Crown

    boss

    Gain 1 Energy at the start of each turn. On Card Reward screens, you have 2 fewer cards to choose from.

    A+

  • Orichalcum

    common

    If you end your turn without Block, gain 6 Block.

    A

  • Regal Pillow

    common

    Heal an additional 15 HP when you Rest.

    A

  • Vajra

    common

    At the start of each combat, gain 1 Strength.

    A

  • Toxic Egg

    uncommon

    Whenever you add a Skill card to your deck, it is Upgraded.

    A

  • Thread and Needle

    rare

    At the start of each combat, gain 4 Plated Armor.

    A

  • Cursed Key

    boss

    Gain 1 Energy at the start of each turn. Whenever you open a non-boss chest, obtain a Curse.

    A

  • Sozu

    boss

    Gain 1 Energy at the start of each turn. You can no longer use potions.

    A

  • Velvet Choker

    boss

    Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.

    A

  • Fusion Hammer

    boss

    Gain 1 Energy at the start of each turn. You can no longer Smith at Rest Sites.

    A

  • Incense Burner

    rare

    Every 6 turns, gain 1 Intangible.

    A

  • Inserter

    boss

    Every 2 turns, gain 1 Orb Slot.

    A

  • Meat on the Bone

    uncommon

    If your HP is at or below 50% at the end of combat, heal 12 HP.

    A-

  • Molten Egg

    uncommon

    Whenever you add an Attack card to your deck, it is Upgraded.

    A-

  • Mummified Hand

    uncommon

    Whenever you play a Power, a random card in your hand costs 0 for the turn.

    A-

  • Bird-Faced Urn

    rare

    Whenever you play a Power, heal 2 HP.

    A-

  • Gambling Chip

    rare

    At the start of each combat, discard any number of cards then draw that many.

    A-

  • Ice Cream

    rare

    Energy is now conserved between turns.

    A-

  • Ectoplasm

    boss

    Gain 1 Energy at the start of each turn. You can no longer gain Gold.

    A-

  • Runic Dome

    boss

    Gain 1 Energy at the start of each turn. You can no longer see enemy Intents.

    A-

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A-

  • Frozen Core

    boss

    Replaces Cracked Core. If you end your turn with empty Orb slots, channel 1 Frost.

    A-

B Tier

  • Anchor

    common

    Start each combat with 10 Block.

    B+

  • Bag of Marbles

    common

    At the start of each combat, apply 1 Vulnerable to ALL enemies.

    B+

  • Bag of Preparation

    common

    At the start of each combat, draw 2 additional cards.

    B+

  • Lantern

    common

    Gain 1 Energy on the first turn of each combat.

    B+

  • Bottled Flame

    uncommon

    Upon pick up, choose an Attack card. At the start of each combat, this card will be in your hand.

    B+

  • Bottled Lightning

    uncommon

    Upon pick up, choose a Skill card. At the start of each combat, this card will be in your hand.

    B+

  • Bottled Tornado

    uncommon

    Upon pick up, choose a Power card. At the start of each combat, this card will be in your hand.

    B+

  • Frozen Egg

    uncommon

    Whenever you add a Power card to your deck, Upgrade it.

    B+

  • Pantograph

    uncommon

    At the start of boss combats, heal 25 HP.

    B+

  • Pear

    uncommon

    Raise your Max HP by 10.

    B+

  • Eternal Feather

    uncommon

    For every 5 cards in your deck, heal 3 HP whenever you enter a Rest Site.

    B+

  • Bloody Idol

    event

    Whenever you gain Gold, heal 5 HP.

    B+

  • Chemical X

    shop

    The effects of your cost X cards are increased by 2.

    B+

  • Data Disk

    common

    Start each combat with 1 Focus.

    B+

  • Gold-Plated Cables

    uncommon

    Your rightmost Orb triggers its passive an additional time.

    B+

  • Nuclear Battery

    boss

    At the start of each combat, Channel 1 Plasma.

    B+

  • Horn Cleat

    uncommon

    At the start of your 2nd turn, gain 14 Block.

    B+

  • Captain's Wheel

    rare

    At the start of your 3rd turn, gain 18 Block.

    B+

  • Fossilized Helix

    rare

    Prevent the first time you would lose HP each combat.

    B+

  • Juzu Bracelet

    common

    Regular enemy combats are no longer encountered in ? rooms.

    B

  • Oddly Smooth Stone

    common

    At the start of each combat, gain 1 Dexterity.

    B

  • Pen Nib

    common

    Every 10th Attack you play deals double damage.

    B

  • Letter Opener

    uncommon

    Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.

    B

  • Shuriken

    uncommon

    Every time you play 3 Attacks in a single turn, gain 1 Strength.

    B

  • Mango

    rare

    Raise your Max HP by 14.

    B

  • Lizard Tail

    rare

    When you would die, heal to 50% of your Max HP instead (works once).

    B

  • Philosopher's Stone

    boss

    Gain 1 Energy at the start of each turn. ALL enemies start with 1 Strength.

    B

  • White Beast Statue

    uncommon

    Potions always drop after combat.

    B

  • Nilry's Codex

    event

    At the end of each turn, you can choose 1 of 3 random cards to shuffle into your draw pile.

    B

  • Red Mask

    event

    At the start of each combat, apply 1 Weak to ALL enemies.

    B

  • Coffee Dripper

    boss

    Gain 1 Energy at the start of each turn. You can no longer Rest at Rest Sites.

    B

  • Face of Cleric

    event

    Raise your Max HP by 1 after each combat.

    B

  • Clockwork Souvenir

    shop

    At the start of each combat, gain 1 Artifact.

    B

  • Runic Capacitor

    shop

    Start each combat with 3 additional Orb slots.

    B

  • Sacred Bark

    boss

    Double the effectiveness of potions.

    B

  • Centennial Puzzle

    uncommon

    The first time you lose HP each combat, draw 3 cards.

    B-

  • Calipers

    rare

    At the start of your turn, lose 15 Block rather than all of your Block.

    B-

  • Dead Branch

    rare

    Whenever you Exhaust a card, add a random card to your hand.

    B-

  • Runic Pyramid

    boss

    At the end of your turn, you no longer discard your hand.

    B-

  • Medical Kit

    shop

    Status cards can now be played. Playing a Status will Exhaust the card.

    B-

  • Strange Spoon

    shop

    Cards which Exhaust when played will instead discard 50% of the time.

    B-

  • Nunchaku

    rare

    Every time you play 10 Attacks, gain 1 Energy.

    B-

  • Dolly's Mirror

    shop

    Upon pickup, obtain an additional copy of a card in your deck.

    B-

  • Symbiotic Virus

    uncommon

    At the start of each combat, Channel 1 Dark.

    B-

  • Emotion Chip

    rare

    At the start of each turn, if you took any damage last turn, trigger the passive ability of all your Orbs.

    B-

  • Slaver's Collar

    boss

    During Boss and Elite combats, gain [energy] at the start of your turn.

    B-

  • Preserved Insect

    common

    Enemies in Elite combats have 25% less HP.

    B-

C Tier

  • Art of War

    common

    If you do not play any Attacks during your turn, gain an extra Energy next turn.

    C+

  • Blood Vial

    common

    At the start of each combat, heal 2 HP.

    C+

  • Bronze Scales

    common

    Start each combat with 3 Thorns.

    C+

  • Strawberry

    common

    Raise your Max HP by 7.

    C+

  • War Paint

    common

    Upon pick up, Upgrade 2 random Skills.

    C+

  • Kunai

    uncommon

    Every time you play 3 Attacks in a single turn, gain 1 Dexterity.

    C+

  • Ginger

    rare

    You can no longer become Weakened.

    C+

  • Peace Pipe

    rare

    You can now remove cards from your deck at Rest Sites.

    C+

  • Torii

    rare

    Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.

    C+

  • Astrolabe

    boss

    Upon pickup, choose and Transform 3 cards, then Upgrade them.

    C+

  • Black Star

    boss

    Elites now drop 2 Relics when defeated.

    C+

  • Golden Idol

    event

    Enemies drop 25% more Gold.

    C+

  • Turnip

    rare

    You can no longer become Frail.

    C+

  • Meal Ticket

    shop

    Whenever you enter a shop room, heal 15 hp.

    C+

  • Stone Calendar

    rare

    At the end of turn 7, deal 52 damage to ALL enemies.

    C+

  • Akabeko

    common

    Your first Attack each combat deals 8 additional damage.

    C+

  • Happy Flower

    common

    Every 3 turns, gain 1 Energy.

    C

  • Tiny Chest

    common

    Every 4th '?' room is a Treasure room.

    C

  • Whetstone

    common

    Upon pick up, Upgrade 2 random Attacks.

    C

  • Mercury Hourglass

    uncommon

    At the start of your turn, deal 3 damage to ALL enemies.

    C

  • Du-Vu Doll

    rare

    For each Curse in your deck, start each combat with 1 additional Strength.

    C

  • Frozen Eye

    rare

    When viewing your Draw Pile, the cards are now shown in order.

    C

  • Calling Bell

    boss

    Upon pickup, obtain an unremoveable Curse and 3 relics.

    C

  • Orrery

    shop

    Choose and add 5 cards to your deck.

    C

  • Question Card

    uncommon

    On Card Reward screens, choose from 4 cards instead of 3.

    C

  • Necronomicon

    event

    The first Attack played each turn that costs 2 or more is played twice. When you take this relic, become Cursed.

    C

  • Toy Ornithopter

    shop

    Whenever you use a potion, heal 5 HP.

    C

  • Potion Belt

    common

    Upon pick up, gain 2 Potion slots.

    C

  • The Boot

    common

    Whenever you would deal 4 or less unblocked Attack damage, increase it to 5.

    C

  • Empty Cage

    boss

    Upon pick up, remove 2 cards from your deck.

    C

  • Cracked Core

    starter

    At the start of each combat, Channel 1 Lightning.

    C

  • Ancient Tea Set

    common

    Whenever you enter a Rest Site, start the next combat with 2 Energy.

    C-

  • Smiling Mask

    uncommon

    The merchant's card removal service now always costs 50 Gold.

    C-

  • Toolbox

    uncommon

    At the start of each combat, add a random colorless card to your hand.

    C-

  • Old Coin

    rare

    Gain 300 Gold.

    C-

  • Shovel

    rare

    You can now Dig for loot at Rest Sites.

    C-

  • Sundial

    rare

    Every 3 times you shuffle your deck, gain 2 Energy.

    C-

  • Unceasing Top

    rare

    Whenever you have no cards in hand during your turn, draw a card.

    C-

  • Pandora's Box

    boss

    Transform all Strikes and Defends.

    C-

  • Tiny House

    boss

    Obtain 1 potion. Gain 30 Gold. Raise your Max HP by 5. Obtain 1 card. Upgrade 1 Random card.

    C-

  • Enchiridion

    event

    At the start of each combat, add a random Power card to your hand. It costs 0 until the end of turn.

    C-

  • Nloth's Gift

    event

    Triples the chance of receiving rare cards as monster rewards.

    C-

  • Odd Mushroom

    event

    When Vulnerable, take 25% more damage rather than 50%.

    C-

  • Pocketwatch

    rare

    Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.

    C-

D Tier

  • Prayer Wheel

    common

    Normal enemies drop an additional card reward.

    D+

  • Blue Candle

    uncommon

    Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.

    D+

  • Darkstone Periapt

    uncommon

    Whenever you obtain a Curse, increase your Max HP by 6.

    D+

  • Gremlin Horn

    uncommon

    Whenever an enemy dies, gain 1 Energy and draw 1 card.

    D+

  • Matryoshka

    uncommon

    The next 2 chests you open contain 2 Relics. (Excludes boss chests)

    D+

  • Ornamental Fan

    uncommon

    Every time you play 3 Attacks in a single turn, gain 4 Block.

    D+

  • The Courier

    uncommon

    The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.

    D+

  • Lee's Waffle

    shop

    Raise your Max HP by 7 and heal all of your HP.

    D+

  • Membership Card

    shop

    50% discount on all products!

    D+

  • Ssserpent Head

    event

    Whenever you begin an Event, gain 50 Gold.

    D+

  • Hand Drill

    shop

    Whenever you break an enemy's Block, apply 2 Vulnerable.

    D+

  • Sling of Courage

    shop

    Start each Elite combat with 2 Strength.

    D+

  • The Abacus

    shop

    Gain 6 Block whenever you shuffle your draw pile.

    D+

  • Omamori

    common

    Negate the next 2 Curses you obtain.

    D

  • Orange Pellets

    shop

    Whenever you play a Power, Attack, and Skill in the same turn, remove all of your Debuffs.

    D

  • Maw Bank

    common

    Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.

    D

  • Ceramic Fish

    common

    Whenever you add a card to your deck, gain 9 Gold.

    D

  • Ink Bottle

    uncommon

    Whenever you play 10 cards, draw 1 card.

    D

  • Strike Dummy

    uncommon

    Cards containing "Strike" deal 3 additional damage.

    D

  • Dream Catcher

    common

    Whenever you rest, you may add a card to your deck.

    D-

  • Runic Dodecahedron

    uncommon

    If your HP is full, gain 1 Energy at the start of each turn.

    D-

  • Neow's Lament

    event

    Enemies in your first 3 combats will have 1 HP.

    D-

E Tier

  • Cauldron

    shop

    When obtained, brews 5 random potions.

    E

F Tier

  • Spirit Poop

    event

    It's unpleasant.

    F

  • Mark of the Bloom

    event

    You can no longer gain health.

    F

  • N'Loth's Hungry Face

    event

    The next non-boss chest you open is empty.

    F

  • Gremlin Visage

    event

    Start each combat with 1 Weak.

    F

  • Cultist Headpice

    event

    You feel more talkative (no effect).

    F